Keiji Inafune to re-use Resident Evil 4 engine on a new Wii franchise

Keiji Inafune on making a new franchise for Wii - Image 1This is quite different from the Keiji Inafune we reported about a couple of days ago. It would be remembered that the Head of Capcom Production Studio 2, during a lecture at the Game Developer Conference (GDC), seemed to still have some harsh and melancholic feelings towards the closure of subsidiary company Clover Studio.

Inafune was asked if the engines for Xbox 360 video games Lost Planet: Extreme Condition and Dead Rising would be used for future projects on other platforms. The Capcom official answered that the engines were, in fact, developed for multi-platform usage. However, Mr. Inafune reiterated that they wouldn’t work on the Wii.

On a more positive note, Keiji Inafune announced that Capcom is looking to use the Resident Evil 4 engine for some future Wii projects. He then added that they will be making an announcement soon concerning a potential new franchise, but they didn’t clarify if it’s going to be for Nintendo’s new console.

What Inafune clarified is the fact that he’s not buying into this whole photo-realism hoopla the whole next-gen scene is riding on. He shared that he is still interested on making iconic mascots such as Mega Man and Wii is a most suitable avenue.

It should be remembered that back in February another Capcom bigwig, Christian Svensson, remarked that their company will not be making any mature titles soon, because gamers of this generation are getting younger and more casual. Inafune curiously rebuffed this and commented that all next-gen systems will get their share of mature projects.

He even commented that Nintendo’s current stance provides a better opportunity for developing mature games as compared to the one the video game maker had during the GameCube (GC) days.

Keiji Inafune on making a new franchise for Wii - Image 1This is quite different from the Keiji Inafune we reported about a couple of days ago. It would be remembered that the Head of Capcom Production Studio 2, during a lecture at the Game Developer Conference (GDC), seemed to still have some harsh and melancholic feelings towards the closure of subsidiary company Clover Studio.

Inafune was asked if the engines for Xbox 360 video games Lost Planet: Extreme Condition and Dead Rising would be used for future projects on other platforms. The Capcom official answered that the engines were, in fact, developed for multi-platform usage. However, Mr. Inafune reiterated that they wouldn’t work on the Wii.

On a more positive note, Keiji Inafune announced that Capcom is looking to use the Resident Evil 4 engine for some future Wii projects. He then added that they will be making an announcement soon concerning a potential new franchise, but they didn’t clarify if it’s going to be for Nintendo’s new console.

What Inafune clarified is the fact that he’s not buying into this whole photo-realism hoopla the whole next-gen scene is riding on. He shared that he is still interested on making iconic mascots such as Mega Man and Wii is a most suitable avenue.

It should be remembered that back in February another Capcom bigwig, Christian Svensson, remarked that their company will not be making any mature titles soon, because gamers of this generation are getting younger and more casual. Inafune curiously rebuffed this and commented that all next-gen systems will get their share of mature projects.

He even commented that Nintendo’s current stance provides a better opportunity for developing mature games as compared to the one the video game maker had during the GameCube (GC) days.

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