Killzone 2 dev, Guerrilla MD on developing single- and multi-platform games

Killzone 2 concept art - Image 1In a recent interview with Official PlayStation Magazine UK, Guerrilla Games managing director Herman Hulst and Killzone 2 producer Steven Ter Heide had quite a few things to say about both the Sony PlayStation 3 and Blu-ray.

According to Hulst, working on a game for a single platform is “a huge benefit. If you’re developing a game on multiple platforms there are restrictions you always have to take into consideration.”

Heide added that when developing for a multi-platform title, developers “have to find a common denominator between the systems and say: that’s what I’m developing for. Someone focused on a single platform can really take advantage of everything it has to offer,” the producer continued.

One thing that the PS3 has is Blu-ray. Both echoed statements made by Ninja Theory‘s Nina Kristensen about Heavenly Sword‘s need for Blu-ray’s storage capabilities. “We really need Blu-ray to make the game,” Heide said. Hulst also chimed in, saying that “Blu-ray isn’t important for watching movies; we need it for making games.”

Via CVG

Killzone 2 concept art - Image 1In a recent interview with Official PlayStation Magazine UK, Guerrilla Games managing director Herman Hulst and Killzone 2 producer Steven Ter Heide had quite a few things to say about both the Sony PlayStation 3 and Blu-ray.

According to Hulst, working on a game for a single platform is “a huge benefit. If you’re developing a game on multiple platforms there are restrictions you always have to take into consideration.”

Heide added that when developing for a multi-platform title, developers “have to find a common denominator between the systems and say: that’s what I’m developing for. Someone focused on a single platform can really take advantage of everything it has to offer,” the producer continued.

One thing that the PS3 has is Blu-ray. Both echoed statements made by Ninja Theory‘s Nina Kristensen about Heavenly Sword‘s need for Blu-ray’s storage capabilities. “We really need Blu-ray to make the game,” Heide said. Hulst also chimed in, saying that “Blu-ray isn’t important for watching movies; we need it for making games.”

Via CVG

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