Killzone 2 E3 2005/E3 2007 comparison: pre-rendered against real-time

It’s been a long time since we saw Killzone 2‘s first trailer. Back in E3 2005, countless skeptics and PS3 fanboys bantered like cats and dogs about the trailer, which was intended to be a target render of the visuals in the final version of the game. Fortunately, 2007 marks the end of all arguments. A couple years have passed before we actually saw the game in real-time. Was the target achieved?

Let’s take a look at this video that conveniently placed the E3 2005 and 2007 trailers side by side. The glaring differences lie on lighting and particle effects. Fire and debris also look more realistic when pre-rendered. Outside that, Killzone 2 almost faithfully reproduced what amazed everyone two years ago.

To be fair, the edge of pre-rendered over real-time graphics for Killzone 2 is not as radical as previous games we’ve seen. Some would complain, but this giant title from Sony is indeed a huge step up from past generations. Definitely a next-gen element than say, real-time weapons change.

Watch the video below, and let yourself be the judge.

It’s been a long time since we saw Killzone 2‘s first trailer. Back in E3 2005, countless skeptics and PS3 fanboys bantered like cats and dogs about the trailer, which was intended to be a target render of the visuals in the final version of the game. Fortunately, 2007 marks the end of all arguments. A couple years have passed before we actually saw the game in real-time. Was the target achieved?

Let’s take a look at this video that conveniently placed the E3 2005 and 2007 trailers side by side. The glaring differences lie on lighting and particle effects. Fire and debris also look more realistic when pre-rendered. Outside that, Killzone 2 almost faithfully reproduced what amazed everyone two years ago.

To be fair, the edge of pre-rendered over real-time graphics for Killzone 2 is not as radical as previous games we’ve seen. Some would complain, but this giant title from Sony is indeed a huge step up from past generations. Definitely a next-gen element than say, real-time weapons change.

Watch the video below, and let yourself be the judge.

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