Killzone Liberation – The Switch From First to Third Person
Killzone was a first person shooter for the PS2. The hype machine dubbed the game “Halo Killer.” Upon release on November 2004, a lot of critics didn’t think well of Guerrilla Games‘ FPS. Despite the many underwhelmed reactions, the game did develop a very loyal cult following and became somewhat of a cult-classic.
So why is Guerrilla making the move from FPS to third person overhead shooter in their PSP version?
In an interview with gamingnexus, Killzone: Liberation Game Director Mathijs de Jonge said that what they wanted to do was to change the experience that the players had to go through.
The overhead view actually gave them a lot of inspiration for new gameplay mechanics that they wanted to adopt into the game. After that they put their resources into improving the AI.
On the story part of the game, de Jonge said that the game continues 2 months after the first Killzone. There’s this new general in the south named Armin Metrac gathering troops and doing other dastardly things that generals do. You play as Jan Templar and it’s your job to take Metrac down.
In answer to critics saying that Liberation looks a lot similar to Metal Gear Solid for the PS1, de Jonge says that even though the camera is overhead, Killzone: Liberation is not a stealth game. It has lots of explosions, vehicles, and guns that the developers want you to use and have fun blowing up things with.
When asked about the PS3 version of Killzone, the Game Director said he’s not allowed to give away any juicy info. Awww.
Buy: [Killzone: Liberation]
Killzone was a first person shooter for the PS2. The hype machine dubbed the game “Halo Killer.” Upon release on November 2004, a lot of critics didn’t think well of Guerrilla Games‘ FPS. Despite the many underwhelmed reactions, the game did develop a very loyal cult following and became somewhat of a cult-classic.
So why is Guerrilla making the move from FPS to third person overhead shooter in their PSP version?
In an interview with gamingnexus, Killzone: Liberation Game Director Mathijs de Jonge said that what they wanted to do was to change the experience that the players had to go through.
The overhead view actually gave them a lot of inspiration for new gameplay mechanics that they wanted to adopt into the game. After that they put their resources into improving the AI.
On the story part of the game, de Jonge said that the game continues 2 months after the first Killzone. There’s this new general in the south named Armin Metrac gathering troops and doing other dastardly things that generals do. You play as Jan Templar and it’s your job to take Metrac down.
In answer to critics saying that Liberation looks a lot similar to Metal Gear Solid for the PS1, de Jonge says that even though the camera is overhead, Killzone: Liberation is not a stealth game. It has lots of explosions, vehicles, and guns that the developers want you to use and have fun blowing up things with.
When asked about the PS3 version of Killzone, the Game Director said he’s not allowed to give away any juicy info. Awww.
Buy: [Killzone: Liberation]