Knight of Ratatosk to use evolved motion battle system
After its initial appearance on GameCube and the PlayStation 2, fans of the game Tales of Symphonia can expect to see a lot of changes and improvements in sequel Knight of Ratatosk for the Nintendo Wii.
One good example of such is the evolved combat system that will be employed in the sequel. for the complete details about this, follow the “read more” link below.
Despite the fact that Namco Bandai has yet to confirm a release date outside of Japan for Nintendo Wii exclusive Tales of Symphonia: Knight of Ratatosk, the title is continuously gaining popularity among English-speaking gamers.
If you are one of those hopefuls, then you will be glad to know that we managed to learn new details for the combat system that will be employed in Knight of Ratatosk.
Accordingly, it will be using an evolved version of the Flexible Range Linear Motion Battle System. Aside from that, we also learned that the character will still be controlled mainly by the analog stick.
The A button is for attack while the B is for pulling off TP-draining special attacks. Motion control can be used as a shortcut input system for the said special attacks. That’s about it for now for Tales of Symphonia: Knight of Ratatosk.
The game is expected to hit Japanese retail shelves this coming Spring.