Kobayashi talks more DMC 4, stuff you don’t want to miss

They sure look like they want to tango - Image 1 


Game Informer managed to squeeze out some sweet info from Producer Hiroyuki Kobayashi of the DMC series. You guys are probably keeping your eyes peeled for anything Devil May Cry 4, so we’re sure you’d want to read this ’til the end.

Kobayashi reconfirmed that Dante will get a piece of the action, but he won’t be unlockable. Our demon slayer in red will be made available to play as story unfolds. “He is not an unlockable bonus character, but is playable as part of the gameÂ’s storyline,” said Kobayashi.

Other characters from earlier in the series will be playable too, but we don’t know yet who they’ll be. “I canÂ’t reveal who, but there will be characters from the series appearing in the game. ThatÂ’s something youÂ’ll have to play the game to find out!” It would be pretty cool to swing the Yamato as Vergil again, but this blogger is rooting for Lady.

Picking up new weapons from enemy bosses is a thing in the past, but Nero will be learning new skills for his Devil Bringer. We don’t know yet if Devil Trigger will be scrapped too, but Kobayashi doesn’t deny the possibility.

Most fans know that the North American version’s Normal difficulty was equivalent of Japan’s Hard. This time around, difficulty will be the identical worldwide. Speaking of identical, there won’t be any differences between the PS3 and Xbox 360 versions. That’s right, no reason for fanboys to fight.

“There are currently no plans to support the Sixaxis controller,” said Kobayashi. There are also no plans for online multiplayer, but it won’t be surprising to have 2-player support. DMC 3 allowed a second player to control Dante’s Doppelganger image, and even Vergil on a certain part of the game so we might see Dante side by side with Nero.

Finally, no DMC 4 demo at E3. Doesn’t seem too bad, since it can only mean Capcom‘s focusing on the release. We’ll get something at Tokyo Game Show to ease the pain of waiting for the game to hit the shelves come Q1 2008.

Via Game Informer

They sure look like they want to tango - Image 1 


Game Informer managed to squeeze out some sweet info from Producer Hiroyuki Kobayashi of the DMC series. You guys are probably keeping your eyes peeled for anything Devil May Cry 4, so we’re sure you’d want to read this ’til the end.

Kobayashi reconfirmed that Dante will get a piece of the action, but he won’t be unlockable. Our demon slayer in red will be made available to play as story unfolds. “He is not an unlockable bonus character, but is playable as part of the gameÂ’s storyline,” said Kobayashi.

Other characters from earlier in the series will be playable too, but we don’t know yet who they’ll be. “I canÂ’t reveal who, but there will be characters from the series appearing in the game. ThatÂ’s something youÂ’ll have to play the game to find out!” It would be pretty cool to swing the Yamato as Vergil again, but this blogger is rooting for Lady.

Picking up new weapons from enemy bosses is a thing in the past, but Nero will be learning new skills for his Devil Bringer. We don’t know yet if Devil Trigger will be scrapped too, but Kobayashi doesn’t deny the possibility.

Most fans know that the North American version’s Normal difficulty was equivalent of Japan’s Hard. This time around, difficulty will be the identical worldwide. Speaking of identical, there won’t be any differences between the PS3 and Xbox 360 versions. That’s right, no reason for fanboys to fight.

“There are currently no plans to support the Sixaxis controller,” said Kobayashi. There are also no plans for online multiplayer, but it won’t be surprising to have 2-player support. DMC 3 allowed a second player to control Dante’s Doppelganger image, and even Vergil on a certain part of the game so we might see Dante side by side with Nero.

Finally, no DMC 4 demo at E3. Doesn’t seem too bad, since it can only mean Capcom‘s focusing on the release. We’ll get something at Tokyo Game Show to ease the pain of waiting for the game to hit the shelves come Q1 2008.

Via Game Informer

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