Kojima Reveals Metal Gear Solid PSP
Hideo Kojima has revealed plans to release a PSP Metal Gear Solid game. It is primed to arrive in Japan mid-way through 2006.
Source: Next-gen.biz
Codenamed Metal Gear Solid B.D., it’s being touted as a completely new iteration of the series; not a remake. Speaking to Famitsu, Kojima said, “It’s totally new.”
Somewhat enigmatically, he adds, “Even though it’s only on PSP, it’s going to be pretty amazing. It might be too new for people. I don’t even know if they’re going to sell this thing. I mean, I find it interesting myself, though who knows what people will think of it. Really, though — it’s just a normal game. Only with one little thing radically different about it.”
Konami already publishes card-based games in the Metal Gear Acid series. It’s been known for a few months that Kojima’s team has been working on a secret new PSP game. In a blog entry back in October he wrote, “It will feature a completely new system. We have to learn if it’ll be accepted. We’ll have to create a prototype and play-test. It’ll have a system that’s different from traditional games. That’ll be its selling point.”
Hideo Kojima has revealed plans to release a PSP Metal Gear Solid game. It is primed to arrive in Japan mid-way through 2006.
Source: Next-gen.biz
Codenamed Metal Gear Solid B.D., it’s being touted as a completely new iteration of the series; not a remake. Speaking to Famitsu, Kojima said, “It’s totally new.”
Somewhat enigmatically, he adds, “Even though it’s only on PSP, it’s going to be pretty amazing. It might be too new for people. I don’t even know if they’re going to sell this thing. I mean, I find it interesting myself, though who knows what people will think of it. Really, though — it’s just a normal game. Only with one little thing radically different about it.”
Konami already publishes card-based games in the Metal Gear Acid series. It’s been known for a few months that Kojima’s team has been working on a secret new PSP game. In a blog entry back in October he wrote, “It will feature a completely new system. We have to learn if it’ll be accepted. We’ll have to create a prototype and play-test. It’ll have a system that’s different from traditional games. That’ll be its selling point.”