Latest patch of Left 4 Dead 2 released
Steam has once again released a new patch update for Left 4 Dead 2. The latest PC update of the highly addictive co-op zombie shooter includes changes in gameplay, match making, and more, as well as the SDK. Check out the full patch notes after the break.
Steam has once again released a new patch update for Left 4 Dead 2. The latest PC update of the highly addictive co-op zombie shooter includes changes in gameplay, match making, and more, as well as the SDK. Check out the full patch notes after the break.
Patch notes:
Gameplay:
- Fixed where last round of upgraded ammo didn’t have upgrade effect
- Jockeyed survivor now glows for infected team in all cases
- Fixed exploit that allowed Jockey players to get instant recharge of their ability
- Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike
- Charger now applies a small amount of damage when charging through physic props
Match Making:
- Changed how requests are made to master server for group servers
- Fixed sorting on group servers UI
- Reduced update work on group servers UI
Miscellaneous:
- Made the water shader support splitscreen on the PC
- Miscellaneous fixes in the subtitles
- Updated system tray icon
- Fixed Survival timer issue caused when voting for round restart
SDK/L4D2-LD/Hammer changes:
- When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename
- Changed base.fgd default skybox to one that exists in L4D2
- Added env_instructor_hint to fgd, as well as content/game icon images
- Deadline URL fix
- Added missing vmt for env_instructor_hint
- L4D Addon Support – restored missing delivery van modified VMT
- L4D Addon Support – restored missing shelves metal 3
- L4D Addon Support – restored floodlight generator switch
- L4D Addon Support – restored missing airliner content
- Updated vbsp to correctly handle instances within instances
- * Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer
Via [Steam]