Laying down the cards: the Persona PSP changelog

PersonaSo what’s new in the PSP remake for Persona? On the outset, we can already figure that Atlus is taking a page from some of the good elements that have worked for the more recent Persona games. And with that in mind, they’re tweaking the original for a better experience on Sony‘s handheld. We’ve already outlined some of the details, but here’s a comprehensive list (new info and some old) of what we can expect in the game.

Persona - Image 1

So what’s new in the PSP remake for Persona? On the outset, we can already figure that Atlus is taking a page from some of the good elements that have worked for the more recent Persona games. And with that in mind, they’re tweaking the original for a better experience on Sony‘s handheld.

We’ve already outlined some of the details, but here’s a comprehensive list (new info and some old) of what we can expect in the game.

  • All animation sequences will be remade by the Kamikaze Douga studio. There’s also going to be some new scenes as well.
  • The BGM of the original will be rearranged by Shoji Meguro, with backup vocals done by Yumi Kawamura.
  • Revamped interface to make use of the 16:9 widescreen support.
  • The scenario is fully intact, with additional dungeon floors for both the main story line and the Snow Queen Chapter. There’s also going to be more puzzles in the dungeons.
  • Encounter rate has been revised for balanced gameplay, and there’s now an option to set the difficulty level of the game.
  • Battle animations can be skipped, battle load times have been reduced by 2/3 the rate of the original.
  • More save points have been included, plus a quicksave function.
  • New pre-rendered map of the town, without any random enemy encounters.
  • A revised storyline with oodles of joy and love to induce that “warm and fuzzy feeling” you get when confronted with a puppy wearing a blue bowtie on its neck.


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Via Rakuten

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