Left 4 Dead 2 patch released, SDK also updated

l4d2_thumbValve has once again issued a new patch for the PC version of Left 4 Dead 2. The sizable update, now available on Steam, includes the addition of PZ bots, new changes in gameplay and maps, and some more fixes on the games SDK contents. Check out the full changelog after the jump.

 

 

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Valve has once again issued a new patch for the PC version of Left 4 Dead 2. The sizable update, now available on Steam, includes the addition of PZ bots, new changes in gameplay and maps, and some more fixes on the games SDK contents.

 

Patch notes:

Gameplay

  • Now ghost PZ’s can never be staggered
  • Enabled PZ bots
  • PZ bots use their more aggressive survival mode behavior in versus and scavenge
  • Enabled finale manual spawn by default
  • Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
  • Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
  • Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
  • Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
  • Fixed issue with witch sometimes taking on uncommon common properties
  • Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
  • VAC banned users can now play L4D2 single-player, commentary mode and credits

Map Fixes

  • Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
  • Dark Carnival Fair Ground: added navigation area that was missing
  • Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
  • Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can’t pass through
  • Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
  • The Parish Waterfront: Fixed various navigation areas
  • Mall: Tuned spawning for difficulty

SDK Content

  • Added missing nature/blend tooltextures added
  • Added missing cs models/textures
  • Added missing acunit01 model/texture
  • Added missing ammo_can_02 model/texture
  • Added missing patio_chair model/texture

 

 

 

Via [Steam]

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