Legend of Zelda: Ocarina of Time possible to run at over 25 fps on Daedelus?
Sounds like a dream? Shinydude100 at the Daedalus X64 forums is confident that he can run Legend of Zelda: Ocarina of Time at over 25fps. He’s not giving any further details just yet, but he’s got plans underway and we’d love to see him succeed.
Sounds like a dream? Shinydude100 at the DaedalusX64 forums is confident that he can run Legend of Zelda: Ocarina of Time at over 25fps. Replying to forum administrator Moers’ comment that this was too hard to do, here’s what he had to say on the matter:
Moers, to play games at a decent speed, I want to surprise everyone, therefore i will NOT give more details bust restassured I WILL be enjoying Legend of Zelda at a FASTER framerate over 25 fps, sounds like a dream eh? But I bet everyone will be like “omg thank you shinydude” and “omg thank you kreationz” once i discuss how i plan to further develop Daedalus, but these are deep ideas i have, not actually working on that, more focused at the moment that Kreationz and the other devs to download my part so they can implement it to their C++ projects along with their work and simply let them compile it. =D
DaedalusX64 member linkinkid posted this vid of the debugged rom on this forum, showing that Ocarina of Time is already running at full or nearly full speed at the emulator. The interesting bits start at 1:51.
From the looks of it, it seems that it just might be possible. Shinydude100 isn’t giving any further details just yet, but he’s quite confident that he can get the job done. For the rest of us who loved Ocarina of Time, this would be a dream come true.
Thanks to anhero for the tip!
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- StrmnNrmn’s Daedalus legacy not dead: DaedalusX64 project begins
Via Daedalus X64