LickLick Progress Report

screenLickLick has started developing a platform game for DS that will make some interesting use of the touch screen. Today, he presents us with a progress report along with a screenshot of the said project.

The developer shared some problems in working on this project, “I digged up an old 2d collision library I wrote when I was doing other stuff (for the PC), fixed a few bugs, reordered some things to make them work with the devkit compiler. Then suddenly I noticed that the library isnÂ’t complete! It didnÂ’t check solid objects, but it only checked lines (in my circle triangle intersection code).” Since the problem is easily solved by math, he says he was able to easily find a way to get rid of the problem and everything is now fixed.

LickLick also said he will be using the 3D engine of the Ninty handheld for his latest DS ‘brew. He said the decision was made because he truly believed 3D will make the game faster and will allow alpha blending and scaling, resulting to a better game. If you think otherwise, LickLick is willing to listen and he encourages you to tell him quick – so do leave your comments below if you have any suggestions.

Via LickLick

screenLickLick has started developing a platform game for DS that will make some interesting use of the touch screen. Today, he presents us with a progress report along with a screenshot of the said project.

The developer shared some problems in working on this project, “I digged up an old 2d collision library I wrote when I was doing other stuff (for the PC), fixed a few bugs, reordered some things to make them work with the devkit compiler. Then suddenly I noticed that the library isnÂ’t complete! It didnÂ’t check solid objects, but it only checked lines (in my circle triangle intersection code).” Since the problem is easily solved by math, he says he was able to easily find a way to get rid of the problem and everything is now fixed.

LickLick also said he will be using the 3D engine of the Ninty handheld for his latest DS ‘brew. He said the decision was made because he truly believed 3D will make the game faster and will allow alpha blending and scaling, resulting to a better game. If you think otherwise, LickLick is willing to listen and he encourages you to tell him quick – so do leave your comments below if you have any suggestions.

Via LickLick

Add a Comment

Your email address will not be published. Required fields are marked *