Live, breathe, and consume: simplicity is flOw’s trademark
Playing the computerized version of flOw never gets old. In fact, it’s one of the most relaxing gameplay out there.
How simple can gameplay get? You move, you live, you eat, and you grow. That’s the kind of cathartic gameplay that makes you want to thank That Game Company and Austin Wintory; the former for thinking of this unusually successful game mechanic, and the latter for creating the wonderfully refreshing game music you find in the game.
Well, before we go, let’s gush over one last bit of detail for flOw. There’s a new trailer for the game on Game Videos, so you better get to watching. Now, where’s that red dot?
Playing the computerized version of flOw never gets old. In fact, it’s one of the most relaxing gameplay out there.
How simple can gameplay get? You move, you live, you eat, and you grow. That’s the kind of cathartic gameplay that makes you want to thank That Game Company and Austin Wintory; the former for thinking of this unusually successful game mechanic, and the latter for creating the wonderfully refreshing game music you find in the game.
Well, before we go, let’s gush over one last bit of detail for flOw. There’s a new trailer for the game on Game Videos, so you better get to watching. Now, where’s that red dot?