
Youresam from our forum has released LUA BMPlib for PSP. This is a library for helping Lua script coders to load and use BMP images in their Lua programs with a simple line of code. Currently this version is not optimized, and can be slow. Youresam is trying to optimize this library for a better performance.
About:
Simply copy "bmplib.lua" into your programs folder and put dofile("bmplib.lua") in your program.
I have attached a sample BMP along with a sample program. To run the sample, place this folder in your LuaPlayer/Applications folder.
2.00+ USERS: This is like a normal LuaPlayer app and should work like all luaplayer apps do.
Functions:
Image.bmpload(filename)
Opens the 24-bit BMP file and returns it as an image
Bugs:
It takes luaplayer a long time to draw an image pixel by pixel, so loading bitmaps takes some time.
To-Do:
This program was created by "youresam". If you need to contact me, my AIM is youresam1. You may modify the source of bmplib, but I will warn you it is tricky. There is padding in certain places based on certain numbers, instead of RGB its GBR, and the pixels are upside down.
Download: [LUA BMPlib for PSP]- BMPlib allows you to open bmp images in lua
Simply copy "bmplib.lua" into your programs folder and put dofile("bmplib.lua") in your program.
I have attached a sample BMP along with a sample program. To run the sample, place this folder in your LuaPlayer/Applications folder.
2.00+ USERS: This is like a normal LuaPlayer app and should work like all luaplayer apps do.
Functions:
Image.bmpload(filename)
Opens the 24-bit BMP file and returns it as an image
Bugs:
It takes luaplayer a long time to draw an image pixel by pixel, so loading bitmaps takes some time.
To-Do:
- Bitmap saving once I learn how to save binary files in lua
- All bitmap bit support (1,4,8,16)
- Optimization: If a row of pixels are the same color, draw all at once instead of individually to save time
This program was created by "youresam". If you need to contact me, my AIM is youresam1. You may modify the source of bmplib, but I will warn you it is tricky. There is padding in certain places based on certain numbers, instead of RGB its GBR, and the pixels are upside down.
Discuss: [Here]

Youresam from our forum has released LUA BMPlib for PSP. This is a library for helping Lua script coders to load and use BMP images in their Lua programs with a simple line of code. Currently this version is not optimized, and can be slow. Youresam is trying to optimize this library for a better performance.
About:
Simply copy "bmplib.lua" into your programs folder and put dofile("bmplib.lua") in your program.
I have attached a sample BMP along with a sample program. To run the sample, place this folder in your LuaPlayer/Applications folder.
2.00+ USERS: This is like a normal LuaPlayer app and should work like all luaplayer apps do.
Functions:
Image.bmpload(filename)
Opens the 24-bit BMP file and returns it as an image
Bugs:
It takes luaplayer a long time to draw an image pixel by pixel, so loading bitmaps takes some time.
To-Do:
This program was created by "youresam". If you need to contact me, my AIM is youresam1. You may modify the source of bmplib, but I will warn you it is tricky. There is padding in certain places based on certain numbers, instead of RGB its GBR, and the pixels are upside down.
Download: [LUA BMPlib for PSP]- BMPlib allows you to open bmp images in lua
Simply copy "bmplib.lua" into your programs folder and put dofile("bmplib.lua") in your program.
I have attached a sample BMP along with a sample program. To run the sample, place this folder in your LuaPlayer/Applications folder.
2.00+ USERS: This is like a normal LuaPlayer app and should work like all luaplayer apps do.
Functions:
Image.bmpload(filename)
Opens the 24-bit BMP file and returns it as an image
Bugs:
It takes luaplayer a long time to draw an image pixel by pixel, so loading bitmaps takes some time.
To-Do:
- Bitmap saving once I learn how to save binary files in lua
- All bitmap bit support (1,4,8,16)
- Optimization: If a row of pixels are the same color, draw all at once instead of individually to save time
This program was created by "youresam". If you need to contact me, my AIM is youresam1. You may modify the source of bmplib, but I will warn you it is tricky. There is padding in certain places based on certain numbers, instead of RGB its GBR, and the pixels are upside down.
Discuss: [Here]
