LuaPlayer OpenGL: for PSP, PS3, Windows, and the kitchen sink
Yeah, it’s a LuaPlayer, and this one’s from Shine at the PS2Dev forums. What’s different about this one is that it’s been re-written with the SCons build management and is based on OpenGL for all graphics output. Check Wiki, OpenGL “is a standard specification defining a cross-language cross-platform API” for computer graphics, which leads to the other thing that’s different. It’s been released for the PSP, the PS3 (Linux), and Windows.
We shall henceforth and heretofore call this the One LuaPlayer to Rule Them All/And In The Darkness Bind Them. Until Sauron Shine comes up with the next version, or someone else comes up with something else like it. Here are the details for each LuaPlayer platform:
- PSP: uses PSPGL (old hat, old friend), tested on 1.0 and 1.5, but doesn’t run on kernel, so theoretically should work with other versions, too (that’s unconfirmed, though). 3D rendering on the PSP is slow, though – Shine’s hoping someone would step up with an idea to fix it.
- PS3: should work on every 64-bit PS3 Linux. Screenshot is from the PS3 version.
- Windows: compiled with VisualStudio.Net, so it won’t need Cygwin or any other library apart from the system and OpenGL libs
Weirdly enough, there’s a folder for “Mac OS X”, but neither the forum post nor anything in the text files in the package indicate anything about Mac functionality. Looks like a work in progress since Shine and another member of the forum are talking about the Mac OS X “port.” Anyway, the download link below contains both the application/s and the source codes for LuaPlayer OpenGL. Instructions are provided in build.txt, while actual apps are in the “release” folder.
Thank you, Bronx, for the tip!
Download: [LuaPlayer OpenGL]
Yeah, it’s a LuaPlayer, and this one’s from Shine at the PS2Dev forums. What’s different about this one is that it’s been re-written with the SCons build management and is based on OpenGL for all graphics output. Check Wiki, OpenGL “is a standard specification defining a cross-language cross-platform API” for computer graphics, which leads to the other thing that’s different. It’s been released for the PSP, the PS3 (Linux), and Windows.
We shall henceforth and heretofore call this the One LuaPlayer to Rule Them All/And In The Darkness Bind Them. Until Sauron Shine comes up with the next version, or someone else comes up with something else like it. Here are the details for each LuaPlayer platform:
- PSP: uses PSPGL (old hat, old friend), tested on 1.0 and 1.5, but doesn’t run on kernel, so theoretically should work with other versions, too (that’s unconfirmed, though). 3D rendering on the PSP is slow, though – Shine’s hoping someone would step up with an idea to fix it.
- PS3: should work on every 64-bit PS3 Linux. Screenshot is from the PS3 version.
- Windows: compiled with VisualStudio.Net, so it won’t need Cygwin or any other library apart from the system and OpenGL libs
Weirdly enough, there’s a folder for “Mac OS X”, but neither the forum post nor anything in the text files in the package indicate anything about Mac functionality. Looks like a work in progress since Shine and another member of the forum are talking about the Mac OS X “port.” Anyway, the download link below contains both the application/s and the source codes for LuaPlayer OpenGL. Instructions are provided in build.txt, while actual apps are in the “release” folder.
Thank you, Bronx, for the tip!
Download: [LuaPlayer OpenGL]