LuaPlayerHM v2: final beta
Homebrew developer homemister91 has released the final Beta version of LuaPlayerHM v2. The player has several major changes, including a switch from graphics.c to OSLib MOD for its graphics engine. Full list of changes in the full article.
Download: LuaPlayer HM v2 Final Beta
Visit: QJ.NET PSP Development Forums
Homebrew developer homemister91 has released the final Beta version of LuaPlayerHM v2. The player has several major changes, including a switch from graphics.c to OSLib MOD for its graphics engine.
Please consult the readme for the full list of functions. Here is the changelog for LuaPlayerHM v2 Final Beta:
- It no longer uses graphics.c for it’s graphics engine. But uses OSLib MOD from sayaka.
- All of the LPHMDrivers are built into the LPHMv2 eboot.pbp and loaded automaticaly.
- The Image functions are no longer are called with a ‘:’ But with a ‘.’ Except for image:width() and image:hight()
- The screen functions are no longer are called with a ‘:’ But with a ‘.’
- The screen.print(x,y,TXT,size,color,glow color, PGF Font) uses IntraFont by BenHur. Call 17 in PGF Font for Japanese charactors.
- Wav files can be loaded and played at the same time as MP3 and other formats.
- All mod audio files are nolonger supported. xm,mod ect…
- To print to the screen of blit and image you must call screen.startDraw() and after your drawing screen.endDraw()
- To flip screen call screen.flipscreen()
- Call screen.init() before doing any drawing or loading of images to initate the engines.
- TTF font loading has been reincluded
- Mp3 decoding is now done via the PSP’s media decoder and uses the same functions as the PSP’s music player. It also uses less CPU power.
- Fixed Gameshare
- Fixed Lots of other bugs.
- Improved Graphics and Image.
- Added new Image functions.
- Added new screen functions.
Download: LuaPlayer HM v2 Final Beta
Visit: QJ.NET PSP Development Forums
Previous versions: