LucasArts and Next-Gen Physics – Watch Out for Stunning New Games

In a follow up to an article posted here a week ago, the video above from YouTube shows the new run-time animation technology called Euphoria in action. Developed by NaturalMotion, it aims to accurately replicate real-world physics such as strength, weight and momentum with in-game character models. Also, to be perfectly clear, Euphoria is not an AI program, this is developed (in this case LucasArts) into the engine which controls them.

In the video, we see the reactions from the models being dropped through a series of planks and beams, fighting including punches, kicks and being tossed around, trapezing, hanging off an airplane and a football tackle … All very impressive stuff!

In a follow up to an article posted here a week ago, the video above from YouTube shows the new run-time animation technology called Euphoria in action. Developed by NaturalMotion, it aims to accurately replicate real-world physics such as strength, weight and momentum with in-game character models. Also, to be perfectly clear, Euphoria is not an AI program, this is developed (in this case LucasArts) into the engine which controls them.

In the video, we see the reactions from the models being dropped through a series of planks and beams, fighting including punches, kicks and being tossed around, trapezing, hanging off an airplane and a football tackle … All very impressive stuff!

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