Making a better Ghost Recon Advanced Warfighter 2

Listen to Ghost Recon Advanced Warfighter 2‘s Associate Producer talk to GameTrailers, and you get the feeling Ubisoft NEVER rests on its laurels. Let’s begin on his tour as to why the world of GRAW 2 (PC, PS3, Xbox 360) is going to be bigger and better.

One: The devs are going to bring the city more to life, by making it more destructible. Uh… yes. Okay, what they really mean is that because Mexico City felt a tad too “dead” in the first GRAW, they’re trying to spruce things up in the sequel by adding stuff like dynamic smoke and fires, and little details like flying birds. More eye candy to up the plausibility, make the place really look like a war zone.

Two: Better AI. Enemies become more intuitive. Teammates become more helpful, especially when they say there are x number of bandits to the compass direction, that sort of report. RoE Recon mode also becomes more useful, as your team will NOT fire on the enemy unless fired upon – or are ordered to.

Finally: better gear. Ubisoft cleaned up the HUD, made it less cluttered, and gives the player the option to switch to full-screen mode for “a better look”. The Ghosts get more weapons, new gear, and the Mule UGV (unmanned ground vehicle), which is a remote-controlled ammo box on wheels. Oh, and you can also use it as mobile cover, too (although in real life, when people are trying to kill you, would you want to duck right behind a box full of things that blow up? Hopefully the Mule is bullet-proof, but what about RPGs?).

Listen to Ghost Recon Advanced Warfighter 2‘s Associate Producer talk to GameTrailers, and you get the feeling Ubisoft NEVER rests on its laurels. Let’s begin on his tour as to why the world of GRAW 2 (PC, PS3, Xbox 360) is going to be bigger and better.

One: The devs are going to bring the city more to life, by making it more destructible. Uh… yes. Okay, what they really mean is that because Mexico City felt a tad too “dead” in the first GRAW, they’re trying to spruce things up in the sequel by adding stuff like dynamic smoke and fires, and little details like flying birds. More eye candy to up the plausibility, make the place really look like a war zone.

Two: Better AI. Enemies become more intuitive. Teammates become more helpful, especially when they say there are x number of bandits to the compass direction, that sort of report. RoE Recon mode also becomes more useful, as your team will NOT fire on the enemy unless fired upon – or are ordered to.

Finally: better gear. Ubisoft cleaned up the HUD, made it less cluttered, and gives the player the option to switch to full-screen mode for “a better look”. The Ghosts get more weapons, new gear, and the Mule UGV (unmanned ground vehicle), which is a remote-controlled ammo box on wheels. Oh, and you can also use it as mobile cover, too (although in real life, when people are trying to kill you, would you want to duck right behind a box full of things that blow up? Hopefully the Mule is bullet-proof, but what about RPGs?).

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