Mario Don’t Drop the PSP upgraded to version 2
Here’s another homebrew that our scouts have zoned in on within the Halls of QJ, and it’s got irony written all over it. DreaDNoughT has just updated his Mario Don’t Drop the PSP game to version 2 and we’re all once again called upon to take the role of clumsy li’l Mario tasked with the very unlikely mission – save as many PSPs as he can.
To make it more challenging, this version now has falling bombs to avoid (level 2), a Nintendo DS you have to jump over (level 3), a different falling speed for each of the earth-bound PSPs, and Mario now has the ability to jump (Mario ain’t Mario if he can’t jump). Aside from these, DreaDNoughT also included Pause options and a simple yet handy menu where you can turn off the music and the analog stick.
Like the first version, you can still use either the D-pad or analog stick to move Mario; to make him jump press X button. DreaDNoughT plans to add mushrooms and stars in his future releases. He also want to give thanks to Kevin (kid101skater/darkdev) for providing him with the game’s graphics and music.
While this homebrew doesn’t exactly tip the scales of awesomeness, it still made an impact on us as we’re left thinking…why on earth would Mario want to save PSPs when he’s working for his creator’s handheld – NDS?! We can only think of one answer to that lingering mystery – in this game, PSP stands for Pretty Special Princess!
Download: [Mario Don’t Drop the PSp v.2]
Here’s another homebrew that our scouts have zoned in on within the Halls of QJ, and it’s got irony written all over it. DreaDNoughT has just updated his Mario Don’t Drop the PSP game to version 2 and we’re all once again called upon to take the role of clumsy li’l Mario tasked with the very unlikely mission – save as many PSPs as he can.
To make it more challenging, this version now has falling bombs to avoid (level 2), a Nintendo DS you have to jump over (level 3), a different falling speed for each of the earth-bound PSPs, and Mario now has the ability to jump (Mario ain’t Mario if he can’t jump). Aside from these, DreaDNoughT also included Pause options and a simple yet handy menu where you can turn off the music and the analog stick.
Like the first version, you can still use either the D-pad or analog stick to move Mario; to make him jump press X button. DreaDNoughT plans to add mushrooms and stars in his future releases. He also want to give thanks to Kevin (kid101skater/darkdev) for providing him with the game’s graphics and music.
While this homebrew doesn’t exactly tip the scales of awesomeness, it still made an impact on us as we’re left thinking…why on earth would Mario want to save PSPs when he’s working for his creator’s handheld – NDS?! We can only think of one answer to that lingering mystery – in this game, PSP stands for Pretty Special Princess!
Download: [Mario Don’t Drop the PSp v.2]