Mark Rein: UT3’s Xbox 360 version hampered by modding troubles
Bad news for those of us playing the waiting game on the Xbox 360 version of Unreal Tournament 3 (PS3, Xbox 360, PC). Mark Rein, vice president of Epic Games, revealed the version’s current state of development, and it’s suffices to say it’s not looking good. It seems that one of the game’s main draws – that is, the ability to create and download mods for the game – is hampering the development process. Here’s hoping that we get a build that’s more or less similar to that of the PS3 and PC version. Rein’s own words at the full article.
A bit of bad news for those of us eagerly anticipating the release of Unreal Tournament III (PS3, Xbox 360, PC) on the Microsoft Xbox 360 – it seems that we’re going to have to play the waiting game for a little bit longer, as the development of that particular version hasn’t even begun yet. Ouch.
This news comes directly from Epic Games vice president Mark Rein, who revealed the Xbox 360 version’s current state of affairs. It seems that one of Unreal Tournament III‘s main draws – that is, user-created content, or mods – is causing the delay, due to the fact that the development team has yet to figure out a way to make them possible on the Xbox 360. His statement, verbatim:
The PS3 is an open system, and they embrace user-created content. But there isn’t really a way to do that on the 360. So our job, when we finish the PS3 version, and we’ve taken a little break, is to sit down with Microsoft and to figure out how we can do mods on their system.
Sad, sad news indeed. Here’s hoping that the team finds a way around this particular hurdle posthaste.