Marvel Ultimate Alliance Interview

Marvel

We came across an interview with Activision producer Matthew Paul regarding the much anticipated Marvel: Ultimate Alliance, and we found some info that might be worth sharing with you guys.

He said that the game’s premise zoom in on Dr. Doom assembling a new version of Masters of Evil to steal some important articles. As to why – he’s keeping it under wraps. They were also obviously getting the cooler heroes included in the game. For example, they especially liked Dr. Strange & Ghost Rider for their unique fighting moves, and Human Torch and Elektra just because they look too good to be left out. Locations are also one of the main points of this game, SHIELD Hellicarrier, the underwater city of Atlantis, and the Skrull Homeworld (while it’s slowly being destroyed by Galactus by the way).

Graphics? New effects, more particles, shaders and the like will be included in this game. The game will be as close as to what the Marvel fans will be expecting. Want a sampling? Go here to see Nightcrawler jumping all around the place, and two previous trailers.

Regarding looking cool, the multiple costumes for the characters also allow them some addition to the player stats; for instance, Spidey’s old black costume and Thor’s alien one. Gameplay and combat system was totally overhauled from the Xmen Legends technology. This time characters may have the same attacks but different moves.

There will be some unique features depending on what platform you’ll be using. For the PSP, four exclusive playable Marvel characters will be included, exclusive prequel missions, enhanced widescreen aspect ratio, PSP-enabled community website that include player stats, and user interface enhancements to take advantage of the PSP design. For the PS3 system and Xbox 360, amazing graphics that take full advantage of the next-gen hardware. These include real-time shadows, detailed texture to the environments, and true hi-def in-game cinematics. As we mentioned last time, moves and powers will also be a new thing if you integrate it with Wii controller technology. Slash like Blade, you say? Yes and more.

Until this game teleports into stores, make mine MARVEL!

Via ugo.com

Marvel

We came across an interview with Activision producer Matthew Paul regarding the much anticipated Marvel: Ultimate Alliance, and we found some info that might be worth sharing with you guys.

He said that the game’s premise zoom in on Dr. Doom assembling a new version of Masters of Evil to steal some important articles. As to why – he’s keeping it under wraps. They were also obviously getting the cooler heroes included in the game. For example, they especially liked Dr. Strange & Ghost Rider for their unique fighting moves, and Human Torch and Elektra just because they look too good to be left out. Locations are also one of the main points of this game, SHIELD Hellicarrier, the underwater city of Atlantis, and the Skrull Homeworld (while it’s slowly being destroyed by Galactus by the way).

Graphics? New effects, more particles, shaders and the like will be included in this game. The game will be as close as to what the Marvel fans will be expecting. Want a sampling? Go here to see Nightcrawler jumping all around the place, and two previous trailers.

Regarding looking cool, the multiple costumes for the characters also allow them some addition to the player stats; for instance, Spidey’s old black costume and Thor’s alien one. Gameplay and combat system was totally overhauled from the Xmen Legends technology. This time characters may have the same attacks but different moves.

There will be some unique features depending on what platform you’ll be using. For the PSP, four exclusive playable Marvel characters will be included, exclusive prequel missions, enhanced widescreen aspect ratio, PSP-enabled community website that include player stats, and user interface enhancements to take advantage of the PSP design. For the PS3 system and Xbox 360, amazing graphics that take full advantage of the next-gen hardware. These include real-time shadows, detailed texture to the environments, and true hi-def in-game cinematics. As we mentioned last time, moves and powers will also be a new thing if you integrate it with Wii controller technology. Slash like Blade, you say? Yes and more.

Until this game teleports into stores, make mine MARVEL!

Via ugo.com

Add a Comment

Your email address will not be published. Required fields are marked *