MasterBoy v2.02 – enhanced SGB emulation, SRAM bug corrected

MasterBoy v2.02 - enhanced SGB emulation, SRAM bug corrected, and more - Image 1MasterBoy v2.02 - enhanced SGB emulation, SRAM bug corrected, and more - Image 2

Homebrew developer Brunni has just released a new build for the highly flexible emulator MasterBoy bringing it up to version 2.02. For the uninformed, this particular application is able to emulate Game Boy, Sega Master and Game Gear video games on the PlayStation Portable.

One of the many good features MasterBoy carries is that it allows users to fully recolor not only by selecting one scheme for the whole screen but every single in-game object. VGM and GYM files can also be listened to because of the bundled music player. The changes particular to MasterBoy v2.02 are the following:

  • EBOOT now has icon, wallpaper and sound (thanks to Ass-Itch from PlayerAdvance for his nice BG/ICON)
  • Corrected the bug of SRAM not saving properly for some people
  • Added the last save date next to the save state slot number
  • Enhanced SGB emulation (runs a lot faster)
  • Corrected the garbage showing in the border of the render.
  • Reworked the default palettes to be closer to the GBC ones.
  • Augmented the maximum number of files per folder to 1024.
  • Note: The bug that some people has, save states not working after saving/loading a few, is still not fixed (I could contact nobody who has this problem for debugging). In between, if you have this problem, use the RAM state and save manually before exiting (or save less often)

Brunni included a Readme.txt file as well as MasterBoy.pdf file that should provide you with all the information you need in installing and running this program.

We’d like to thank Matt T. for the tip!

Download: MasterBoy v2.02

Via Brunni Development Website

MasterBoy v2.02 - enhanced SGB emulation, SRAM bug corrected, and more - Image 1MasterBoy v2.02 - enhanced SGB emulation, SRAM bug corrected, and more - Image 2

Homebrew developer Brunni has just released a new build for the highly flexible emulator MasterBoy bringing it up to version 2.02. For the uninformed, this particular application is able to emulate Game Boy, Sega Master and Game Gear video games on the PlayStation Portable.

One of the many good features MasterBoy carries is that it allows users to fully recolor not only by selecting one scheme for the whole screen but every single in-game object. VGM and GYM files can also be listened to because of the bundled music player. The changes particular to MasterBoy v2.02 are the following:

  • EBOOT now has icon, wallpaper and sound (thanks to Ass-Itch from PlayerAdvance for his nice BG/ICON)
  • Corrected the bug of SRAM not saving properly for some people
  • Added the last save date next to the save state slot number
  • Enhanced SGB emulation (runs a lot faster)
  • Corrected the garbage showing in the border of the render.
  • Reworked the default palettes to be closer to the GBC ones.
  • Augmented the maximum number of files per folder to 1024.
  • Note: The bug that some people has, save states not working after saving/loading a few, is still not fixed (I could contact nobody who has this problem for debugging). In between, if you have this problem, use the RAM state and save manually before exiting (or save less often)

Brunni included a Readme.txt file as well as MasterBoy.pdf file that should provide you with all the information you need in installing and running this program.

We’d like to thank Matt T. for the tip!

Download: MasterBoy v2.02

Via Brunni Development Website

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