Medal Of Honor : Airborne Q&A

We all know it’s coming, the question isn’t when, but rather – “Will it be better than Pacific Assault?” Gamespot managed to wrestle a few answers from Medal of Honor Airborne’s executive producer, Patrick Gilmore in a rather extensive Q&A session. The interview also confirms our earlier reports that Airborne will not be a PS3 exclusive, as it specifically mentions a PC version as well as work being done on current generation console ports. Gilmore informs that the different versions of Airborne (next gen and current gen) will be worked on by separate teams, in order to reduce or eliminate downscaling fidelity for particular platforms:

“The best way to develop the next MOH is to take advantage of what each platform offers. Given this, we will be designing the current-gen and next-gen products (including PC) with separate teams, each focusing on the strengths of each platform. We will be getting into more detail on platform differentiation closer to ship.”

This approach (similar to the manner in which Splinter Cell 4 is being handled) is a welcome one as it potentially means fewer GUN-like ports. There’s also talk of open-ended gameplay in the form of controllable parachute drops, weapon customization, and of course slick graphics and cinematic presentation:

“We’re raising the bar on human behaviors and character. We are focusing on a variety of revolutionary technologies to make our humans look, sound, and feel way more believable than in any game yet. Already, tests we’ve done on the PS3 are showing that we can do some very cool things with textures and animation that make our humans look strikingly real.”

It all sounds and looks great, but the franchise and genre in general are going to have to make some real advances if they want to better the current WW2 shooter champ, Call of Duty 2.

We all know it’s coming, the question isn’t when, but rather – “Will it be better than Pacific Assault?” Gamespot managed to wrestle a few answers from Medal of Honor Airborne’s executive producer, Patrick Gilmore in a rather extensive Q&A session. The interview also confirms our earlier reports that Airborne will not be a PS3 exclusive, as it specifically mentions a PC version as well as work being done on current generation console ports. Gilmore informs that the different versions of Airborne (next gen and current gen) will be worked on by separate teams, in order to reduce or eliminate downscaling fidelity for particular platforms:

“The best way to develop the next MOH is to take advantage of what each platform offers. Given this, we will be designing the current-gen and next-gen products (including PC) with separate teams, each focusing on the strengths of each platform. We will be getting into more detail on platform differentiation closer to ship.”

This approach (similar to the manner in which Splinter Cell 4 is being handled) is a welcome one as it potentially means fewer GUN-like ports. There’s also talk of open-ended gameplay in the form of controllable parachute drops, weapon customization, and of course slick graphics and cinematic presentation:

“We’re raising the bar on human behaviors and character. We are focusing on a variety of revolutionary technologies to make our humans look, sound, and feel way more believable than in any game yet. Already, tests we’ve done on the PS3 are showing that we can do some very cool things with textures and animation that make our humans look strikingly real.”

It all sounds and looks great, but the franchise and genre in general are going to have to make some real advances if they want to better the current WW2 shooter champ, Call of Duty 2.

Add a Comment

Your email address will not be published. Required fields are marked *