MegaETk – WIP Update
ETk has updated his website with some work-in-progress notes on his MegaETk game. This game which may look like your classic Megaman clone is much more than that. This takes the name “clone” to a new level, only utilizing the general concept of Megaman. The monsters are totally different, the weapons are revolutionary, and the customization is never ending! You can create and edit your very own MegaETk maps and play on them. This is one game that I always look forward to a new release, and who couldn’t wait with WIP updates like this –
- Optimized and improved Collision system
- Added a small bar for the weapon power ups
- Added an effect to the arm when you shoot
- Other minor updates
- New monster
- New weapons for the monsters
- Added some frames to weapons to avoid rotation code
- Added new item: Shot +1
- Added code to do multiple shots (the new item function)
- Fixed a rotation bug which makes the sprite rotate even if it’s deleted.
- Fixed shoots ‘start xy’. They now appear at the correct pixel
- Fixed shoot angle
- Improved collision between sprites
ETk has updated his website with some work-in-progress notes on his MegaETk game. This game which may look like your classic Megaman clone is much more than that. This takes the name “clone” to a new level, only utilizing the general concept of Megaman. The monsters are totally different, the weapons are revolutionary, and the customization is never ending! You can create and edit your very own MegaETk maps and play on them. This is one game that I always look forward to a new release, and who couldn’t wait with WIP updates like this –
- Optimized and improved Collision system
- Added a small bar for the weapon power ups
- Added an effect to the arm when you shoot
- Other minor updates
- New monster
- New weapons for the monsters
- Added some frames to weapons to avoid rotation code
- Added new item: Shot +1
- Added code to do multiple shots (the new item function)
- Fixed a rotation bug which makes the sprite rotate even if it’s deleted.
- Fixed shoots ‘start xy’. They now appear at the correct pixel
- Fixed shoot angle
- Improved collision between sprites