Memory breakdown: dissecting Undertow

Undertow - Image 1 Ever wonder how much space is taken up by each part of a game? Well Stephen Totilo of MTV did and decided to find out by asking the creators of Undertow, the new shooter game from Chair Entertainment.

The creators even provided a chart which gives a fair idea of how much space is allocated for every part of the 50 MB game (like characters, interface and sound). Read more in the full article.

Undertow from Chair Entertainment - Image 1 

Ever wonder how much space is taken up by each part of a game? Well Stephen Totilo of MTV did and decided to find out by asking the creators of Undertow, the new shooter game from Chair Entertainment.

The creators even provided a chart which gives a fair idea of how much space is allocated for every part of the 50 MB game (like characters, interface and sound). Click on the image above to enlarge.

The biggest file in Undertow is – guess first! – the game’s theme song, which is 499 KB, approximately 1% of the entire game. The second biggest file – guess! – the font used for the optional Chinese text. (Undertow has a total of nine available languages.)

The smallest file in Undertow is the code for seaweed, which is worth 0.19 KB of space, and is approximately 0.00038% of the game’s entire size. Captain Nemo’s sub takes up 220 KB while the human diver you play is 60 KB.

The “Xbox” data you see at the northern end of the pie charts represent the achievements and programming data. “Environment Art” represents textures and structural meshes for the game while “Level” data represents the structure of each level in the game.

Via MTV

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