Mercury Meltdown: Should we duck and cover?
CVG was constrained to interrogate Ignition Studios manager Ed Bradley when they discovered that a Mercury Meltdown occurred on the Wii, to make sure that all necessary measures will be undertaken for potential future versions. In particular, they harshly interrogated Mr. Bradley about the potential for a Mercury Meltdown in the DS. (Hey, this isn’t Three Mile, this is a fun puzzler! Time to ditch the hostile Congressional panel…).
To which Bradley replied, “The DS version has yet to proceed past the ‘hey, wouldn’t it be cool if…’ stage.” So right now a DS Meltdown is only at the “consideration” stage. Even then he’d like to keep any nifty ideas (other than “use the touch screen, of course”) under wraps, the spoilsport. (Maybe the hostile Congressional panel would have been useful, after all).
Back to the Meltdown on the Wii. Obviously the game takes advantage of the Wiimote motion-sensing function to deliver the experience. There’s another feature worth mentioning: online. It might seem that there’s a lack of support, since nothing’s been mentioned about WiiConnect24, but Ed reveals that the game engine “supports downloadable levels”, so there’s no reason they can’t feature that in future versions.
Are we talking about a patch update to the game, or a sequel here, Mr. Bradley? Or do we have to break out the hostile Honorable Representative from Podunk? Kidding. When CVG asked about the potential for a sequel, Ed enthusiastically replied:
Sequels are always a possibility. If players want to play Mercury we’ll certainly keep giving them more. We are one of those rare breed of developers who worked on the GameCube and we have a great relationship with NOE so I see no reason why we would stop supporting Nintendo’s machines.
Cool – maybe this does mean a DS Mercury Meltdown in the future! Congressional subcommittee on mercury meltdowns adjourned.
CVG was constrained to interrogate Ignition Studios manager Ed Bradley when they discovered that a Mercury Meltdown occurred on the Wii, to make sure that all necessary measures will be undertaken for potential future versions. In particular, they harshly interrogated Mr. Bradley about the potential for a Mercury Meltdown in the DS. (Hey, this isn’t Three Mile, this is a fun puzzler! Time to ditch the hostile Congressional panel…).
To which Bradley replied, “The DS version has yet to proceed past the ‘hey, wouldn’t it be cool if…’ stage.” So right now a DS Meltdown is only at the “consideration” stage. Even then he’d like to keep any nifty ideas (other than “use the touch screen, of course”) under wraps, the spoilsport. (Maybe the hostile Congressional panel would have been useful, after all).
Back to the Meltdown on the Wii. Obviously the game takes advantage of the Wiimote motion-sensing function to deliver the experience. There’s another feature worth mentioning: online. It might seem that there’s a lack of support, since nothing’s been mentioned about WiiConnect24, but Ed reveals that the game engine “supports downloadable levels”, so there’s no reason they can’t feature that in future versions.
Are we talking about a patch update to the game, or a sequel here, Mr. Bradley? Or do we have to break out the hostile Honorable Representative from Podunk? Kidding. When CVG asked about the potential for a sequel, Ed enthusiastically replied:
Sequels are always a possibility. If players want to play Mercury we’ll certainly keep giving them more. We are one of those rare breed of developers who worked on the GameCube and we have a great relationship with NOE so I see no reason why we would stop supporting Nintendo’s machines.
Cool – maybe this does mean a DS Mercury Meltdown in the future! Congressional subcommittee on mercury meltdowns adjourned.