Metal Gear Online beta test: First impressions

Metal Gear Online logo - Image 1With Metal Gear Online‘s beta testing recently commencing over in Japan‘s PlayStation 3s, we’re sure plenty of fans would love to know how the game’s looking so far.

With that in mind, we’re reporting that NeoGAF Forums member Autumn Thread managed to get his (or her) hands on a beta pass, and was more than happy to debrief the rest of us.

For starters, the pack comes in at 650 MB, with users required to have a Konami ID to log in. There’s also character customization based on what we’re hearing, which ensures you’ve got plenty of leeway in how you want your character to look (Mullets ftw). Now, without further ado, here are Autumn Thread’s first impressions:

  • The combat is really f**king cool, there’s different lobbies, each named after an MGS character ; Snake, Otacon, Liquid etc (yeah, 95% of the people are in Snake lobby).
  • It’s rather annoying to change to first person mode (L1+triangle) especially when you’re fighting people. The box has made a return! It’s pretty funny that I managed to kill quite from a cardboard box that totally didn’t fit in with the environment.
  • There are only two maps in the beta. One looks like the arctic and the other is something like the middle east that we see in the trailers and gameplay footage.
  • Voice chat is supported as well as typing. To bring up chat window is left or right on the d-pad.
  • To change to the position on your back once laying down is triangle, tapping triangle and holding the joystick in whatever direction will allow you to roll in that said direction.
  • Grenades are cool, so are stun knifes.
  • No slow down, solid frame rate.

That’s a rough idea of how MGO‘s looking so far in Japan. Check back as more features are discovered.

Check out more first impressions behind the Full Article link!

Metal Gear Online logo - Image 1With Metal Gear Online‘s beta testing recently commencing over in Japan‘s PlayStation 3s, we’re sure plenty of fans would love to know how the game’s looking so far.

With that in mind, we’re reporting that NeoGAF Forums member Autumn Thread managed to get his (or her) hands on a beta pass, and was more than happy to debrief the rest of us.

For starters, the pack comes in at 650 MB, with users required to have a Konami ID to log in. There’s also character customization based on what we’re hearing, which ensures you’ve got plenty of leeway in how you want your character to look (Mullets ftw). Now, without further ado, here are Autumn Thread’s first impressions:

  • The combat is really f**king cool, there’s different lobbies, each named after an MGS character ; Snake, Otacon, Liquid etc (yeah, 95% of the people are in Snake lobby).
  • It’s rather annoying to change to first person mode (L1+triangle) especially when you’re fighting people. The box has made a return! It’s pretty funny that I managed to kill quite from a cardboard box that totally didn’t fit in with the environment.
  • There are only two maps in the beta. One looks like the arctic and the other is something like the middle east that we see in the trailers and gameplay footage.
  • Voice chat is supported as well as typing. To bring up chat window is left or right on the d-pad.
  • To change to the position on your back once laying down is triangle, tapping triangle and holding the joystick in whatever direction will allow you to roll in that said direction.
  • Grenades are cool, so are stun knifes.
  • No slow down, solid frame rate.
  • The camera control can be customised in the options menu, at first it was a pain. You can invert etc and if you so wish, have it player controlled entirely.
  • Difficulty wise, it’s not hard to get the hang of at all. It took a bit of ‘mashing’ to find out how to roll onto the back of your character
  • The visuals are ‘nice’ but they seem to be a bit unpolished right now. I can’t imagine MGO seeing the same presentation as MGS4 (I guess due to the restrictions that come with an online game?) but yeah, still very very nice. The character models are very detailed too.
  • There are stat rankings I think (I haven’t really looked too much into it but looking at a screenshot I took, i see alot of 0000’s next to alot of the players names followed by emblems). More interesting is the way you can customise how your character performs. Think of it something like the talent system in WoW I guess, you can alter how fast you run, skill with certain weapons and whatnot.
  • Some interesting things happened in a match I hosted. For one, I saw the power of the claymore first hand, people go flying, whilst burning. It’s a really nice looking explosion.
  • This isn’t something related to the game mechanics or whatever but some crazy ass player joined my game and actually killed people by sneaking up on them, strangling them until they were blacked out (you have an oxygen metre under the health bar) and then would proceed to head shot them. Crazy.

That’s a rough idea of how MGO‘s looking so far in Japan. Check back as more features are discovered.

Via NeoGAF

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