Metal Gear Solid 4 Preview: Some of the Things You’ll Expect
Apparently, when Hideo says this is the last MGS he’ll do, and the last MGS there’ll be, this time he means it. If that is one thing to expect from Guns of the Patriots, then another thing to expect from the PS3 title is that it will be the crowning glory of the series.
That there’s nothing that has come before in the Metal Gear series (probably including Portable Ops) that will top this one. That was CVG.com’s conclusion in their small preview of MGS4, anyway, and we’re not going to disagree with that.
Other things to expect? Snake’s Octacamo, the high-tech suit that allows him to blend with his environment. Just don’t move, though, or the thing won’t work. Beats the cardboard box or the tall lockers, don’t it, Snake? Anyway, Kojima says that the camo will duplicate the details of its surrounding environment: if Snake were to lean against a wall with bullet holes, the bullet holes would show up on the Octacamo, too.
Another expectation deals with the quasi-sandbox gameplay Snake that will be dropped in for MGS4. Aside from the ultimate bad guy, Liquid Snake/Ocelot, of course, Snake will be able to make or break alliances with the other warring factions in the game, and even play them off against each other. With MGS traditionally sporting a more linear storyline, no one else, except Kojima Productions, knows how this open-world gameplay will affect the storyline or plot.
Ah, and Kojima leaves the fans with something juicy to toy with as we await the game’s appearance into daylight. Remember in the good old MGS days, you’d toy with enemies to distract them and make it easier for you to slit their necks (or put them to sleep, depending on how merciful you are)? With MGS4, you can now toy with them to scare ten living *Bleep!* out of your enemies. Kojima says “who controls the fear (player’s fear vs. enemies’ simulated fear) controls the outcome.” Keep that in mind when you finally take Snake’s ultimate fate into your hands.
Pre-Order: [Metal Gear Solid 4: Guns of the Patriots]
Apparently, when Hideo says this is the last MGS he’ll do, and the last MGS there’ll be, this time he means it. If that is one thing to expect from Guns of the Patriots, then another thing to expect from the PS3 title is that it will be the crowning glory of the series.
That there’s nothing that has come before in the Metal Gear series (probably including Portable Ops) that will top this one. That was CVG.com’s conclusion in their small preview of MGS4, anyway, and we’re not going to disagree with that.
Other things to expect? Snake’s Octacamo, the high-tech suit that allows him to blend with his environment. Just don’t move, though, or the thing won’t work. Beats the cardboard box or the tall lockers, don’t it, Snake? Anyway, Kojima says that the camo will duplicate the details of its surrounding environment: if Snake were to lean against a wall with bullet holes, the bullet holes would show up on the Octacamo, too.
Another expectation deals with the quasi-sandbox gameplay Snake that will be dropped in for MGS4. Aside from the ultimate bad guy, Liquid Snake/Ocelot, of course, Snake will be able to make or break alliances with the other warring factions in the game, and even play them off against each other. With MGS traditionally sporting a more linear storyline, no one else, except Kojima Productions, knows how this open-world gameplay will affect the storyline or plot.
Ah, and Kojima leaves the fans with something juicy to toy with as we await the game’s appearance into daylight. Remember in the good old MGS days, you’d toy with enemies to distract them and make it easier for you to slit their necks (or put them to sleep, depending on how merciful you are)? With MGS4, you can now toy with them to scare ten living *Bleep!* out of your enemies. Kojima says “who controls the fear (player’s fear vs. enemies’ simulated fear) controls the outcome.” Keep that in mind when you finally take Snake’s ultimate fate into your hands.
Pre-Order: [Metal Gear Solid 4: Guns of the Patriots]