Metroid 3 Developers Interview
Nintendo Now had an interview with game developers Mark Pacini, Kensuke Tanabe and Bryan Walker. The interview discussed in-depth details about the Newest Metroid Adventure. It also revolved around new developments with the latest addition to the Metroid game, maximizing the Wii’s capabilities, Metroid’s storyline, strategies to sell the game among many others. There is enough information about the plotline and how they could make the game more enjoyable thanks to the capabilities of the Wii.
One interesting point was raised about the corruption of Samus and how this plot change will affect the gameplay.
Q :“You mentioned that Samus is corrupted. How does that affect her and the gameplay experience?”
Mark Pacini: “Like I mentioned before, itÂ’s very much a main storyline and gameplay path that we are taking with Corruption. Samus is dying because of this corruption, and not only is it affecting her, but itÂ’s affecting other planets and other people. So what benefits the player gets from that is that youÂ’re able to use Hyper Mode at any time. As a caveat to that, youÂ’ll become very powerful for a short period of time, but youÂ’ll also have a possibility of dying because youÂ’re using this ability.
So the player has to learn how to balance this system, where you might want to go into Hyper Mode and use all your Phazon – your health switches to a different management system – and you might just use all your Phazon really quick and get through a tough area and then youÂ’re out of Hyper Mode. But because you can manage this bar by how much you shoot, and your shots take out a certain number of Phazon units, you can actually stay in hyper mode for a longer period of time and be powerful for a longer period of time, at the expense of possibly dying. So itÂ’s kind of a system where hardcore people who are really good at the game might kind of take advantage of that system at a high risk.”
A very interesting idea…but how that development could affect the perception of Metroid aficionados towards the game is something that we will find out in the near future. Nonetheless, it is still a good thing that game developers are branching out to other ideas and plots to give games a twist.
Nintendo Now had an interview with game developers Mark Pacini, Kensuke Tanabe and Bryan Walker. The interview discussed in-depth details about the Newest Metroid Adventure. It also revolved around new developments with the latest addition to the Metroid game, maximizing the Wii’s capabilities, Metroid’s storyline, strategies to sell the game among many others. There is enough information about the plotline and how they could make the game more enjoyable thanks to the capabilities of the Wii.
One interesting point was raised about the corruption of Samus and how this plot change will affect the gameplay.
Q :“You mentioned that Samus is corrupted. How does that affect her and the gameplay experience?”
Mark Pacini: “Like I mentioned before, itÂ’s very much a main storyline and gameplay path that we are taking with Corruption. Samus is dying because of this corruption, and not only is it affecting her, but itÂ’s affecting other planets and other people. So what benefits the player gets from that is that youÂ’re able to use Hyper Mode at any time. As a caveat to that, youÂ’ll become very powerful for a short period of time, but youÂ’ll also have a possibility of dying because youÂ’re using this ability.
So the player has to learn how to balance this system, where you might want to go into Hyper Mode and use all your Phazon – your health switches to a different management system – and you might just use all your Phazon really quick and get through a tough area and then youÂ’re out of Hyper Mode. But because you can manage this bar by how much you shoot, and your shots take out a certain number of Phazon units, you can actually stay in hyper mode for a longer period of time and be powerful for a longer period of time, at the expense of possibly dying. So itÂ’s kind of a system where hardcore people who are really good at the game might kind of take advantage of that system at a high risk.”
A very interesting idea…but how that development could affect the perception of Metroid aficionados towards the game is something that we will find out in the near future. Nonetheless, it is still a good thing that game developers are branching out to other ideas and plots to give games a twist.