Metroid: Return of the SA-X v0.5 For PSP

Metroid

ninja9393 is now releasing v0.5 of his Metroid: Return of the SA-X homebrew. It first came out around the 15th, asking for people to become the initial testers for its Beta 1 release. And not only interested testers got on the ship, but other coders like Zion, gizmo356 (both co-coders of the game) and jman420, took interest in the project as well.

There have been a lot of comments on the game’s animation, codes and all in its previous release. Apparently, there’s a problem with how it was coded displaying more than two frames at a given time. But really what game doesn’t have at least one glitch in its first stages of development? What is more noteworthy is that there are a lot of people who offered their help, from testing (ziofire, mesosade, jOeBrO and Cloud_35), coding, to animation and graphics (Shadowblind and acn010).

First

After installing the game, I found the menu screen such an eyecandy. The colors are vibrant and the layout is nicely done; we have to credit OneCrzyAzn for that. When you reach the gameplay screen, there is an itsy bitsy version of bounty hunter Samus Aran smack in the middle. Maybe the first thing that you’re going to try is to shoot at something, but sorry to burst your bubble, ninja9393 says he is still perfecting the shooting part of this game. Meanwhile why don’t you just go ahead and try out the things she can do, like jump and walk around. I had to let out a guffaw when I saw her walk those tiny legs. The animation is indeed too fast as yaustar pointed out.

The game has very good potential. Especially with all the support coming in from the whole community, it could be every piece as good as the original. Keep up the good work guys!

new in v 0.5
menu
new sprite
jumping
animation
credits
new background

To do:

bassicly a lot of things that arent east
this alpha is for everyone

Download: [Metroid: Return of the SA-X v 0.5]

Via ninja9393

Metroid

ninja9393 is now releasing v0.5 of his Metroid: Return of the SA-X homebrew. It first came out around the 15th, asking for people to become the initial testers for its Beta 1 release. And not only interested testers got on the ship, but other coders like Zion, gizmo356 (both co-coders of the game) and jman420, took interest in the project as well.

There have been a lot of comments on the game’s animation, codes and all in its previous release. Apparently, there’s a problem with how it was coded displaying more than two frames at a given time. But really what game doesn’t have at least one glitch in its first stages of development? What is more noteworthy is that there are a lot of people who offered their help, from testing (ziofire, mesosade, jOeBrO and Cloud_35), coding, to animation and graphics (Shadowblind and acn010).

First

After installing the game, I found the menu screen such an eyecandy. The colors are vibrant and the layout is nicely done; we have to credit OneCrzyAzn for that. When you reach the gameplay screen, there is an itsy bitsy version of bounty hunter Samus Aran smack in the middle. Maybe the first thing that you’re going to try is to shoot at something, but sorry to burst your bubble, ninja9393 says he is still perfecting the shooting part of this game. Meanwhile why don’t you just go ahead and try out the things she can do, like jump and walk around. I had to let out a guffaw when I saw her walk those tiny legs. The animation is indeed too fast as yaustar pointed out.

The game has very good potential. Especially with all the support coming in from the whole community, it could be every piece as good as the original. Keep up the good work guys!

new in v 0.5
menu
new sprite
jumping
animation
credits
new background

To do:

bassicly a lot of things that arent east
this alpha is for everyone

Download: [Metroid: Return of the SA-X v 0.5]

Via ninja9393

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