MGS Portable Ops: Big Boss gives much to the PSP
Big Boss gives so much. He’s given his life, his skills, his service, his treason, even his former Boss, his team, his death, and his very own genetic code, just to keep the Metal Gear storyline going. And when Kojima Productions decided it was time to put him in our pockets, Big Boss gives even more. And not only to the PSP, as IGN learns when talking to Metal Gear Solid Portable Ops Associate Producer Ryan Payton.
Big Boss gives Subsistence to the PSP. As Ryan tells IGN, “One of the first steps in developing MPO was to place the existing MGS3: Subsistence engine on PSP — so what you’re getting here is a brand new game built off of the Subsistence infrastructure.”
Big Boss gives music to the PSP. Although in this case the composer’s not Harry Gregson-Williams, the composers to the PS2 MGSes, but Norihiko Hibino, who’s also a MGS soundtrack vet. And Japan gets more from Big Boss: the forty-four-track official soundtrack will be released in the Land of the Rising Sun.
Big Boss gives team/s to the PSP. MPO has both six-player Ad-Hoc and infrastructure for players to take on the world. But before you get into the multiplayer action, you might want to do a bit of recruiting, first – remember that hotspot thing? Says Ryan, you can have up to one hundred comrades in your multiplay-FOX unit. But you’ll have to get busy beating down every hotspot for the best soldiers, and tweaking your team in single-player, before opening a can of FOX-brand whoop on online opponents.
Big Boss gives SO MUCH MORE after the jump!
Big Boss gives so much. He’s given his life, his skills, his service, his treason, even his former Boss, his team, his death, and his very own genetic code, just to keep the Metal Gear storyline going. And when Kojima Productions decided it was time to put him in our pockets, Big Boss gives even more. And not only to the PSP, as IGN learns when talking to Metal Gear Solid Portable Ops Associate Producer Ryan Payton.
Big Boss gives Subsistence to the PSP. As Ryan tells IGN, “One of the first steps in developing MPO was to place the existing MGS3: Subsistence engine on PSP — so what you’re getting here is a brand new game built off of the Subsistence infrastructure.”
Big Boss gives music to the PSP. Although in this case the composer’s not Harry Gregson-Williams, the composers to the PS2 MGSes, but Norihiko Hibino, who’s also a MGS soundtrack vet. And Japan gets more from Big Boss: the forty-four-track official soundtrack will be released in the Land of the Rising Sun.
Big Boss gives team/s to the PSP. MPO has both six-player Ad-Hoc and infrastructure for players to take on the world. But before you get into the multiplayer action, you might want to do a bit of recruiting, first – remember that hotspot thing? Says Ryan, you can have up to one hundred comrades in your multiplay-FOX unit. But you’ll have to get busy beating down every hotspot for the best soldiers, and tweaking your team in single-player, before opening a can of FOX-brand whoop on online opponents.
Big Boss gives much to Guns of the Patriots. We think we covered this before, but we enjoy repeating it nonetheless. To fully understand Guns of the Patriots on the PS3, you’ve got to play Portable Ops on the PSP. And Snake Eater as well. Because MPO also reveals a lot of stuff that were hinted at in MGS3.
Big Boss gives Europeans something to be excited about. Expect an announcement from the Kojima boys and girls (or Konami) “real soon” concerning a Euro release.
Big Boss gives sequels to the PSP – if you really, really, really love him. “If the response to MPO is as good” as Kojima Productions is expecting, Ryan reveals that we can look forwards to new chapters in the Big Boss saga. “We still have many stories to tell about the early years of Metal Gear Solid – I hope we can continue to do that on PSP.”
But there is one thing Big Boss WON’T give to: the PS2. Even if MPO sales don’t exactly thrill the team, Ryan says there are and will be no plans for a PS2 port.