It looks like Hideo Kojima and the rest of his team have decided to take the “interactive movie” style of storytelling to new heights with Metal Gear Solid 4: Guns of the Patriots. Cut scenes are said to be a lot longer than those of previous games, meaning that we have to pack in some popcorn by the time this biggie hits shelves. More on that in the full article up next.
If you think you’re accustomed to the Hideo Kojima school of storytelling with its elaborate cut scenes spanning long periods, you may be in for a shock. A report has recently come out stating that Metal Gear Solid 4: Guns of the Patriots has cutscenes spanning almost 90 minutes.
Yes, that’s plural for you. Taking the information from the latest PSW issue that hits news stands today, the site said that story sequences will now run the length of time roughly equivalent to most feature films.
“MGS4‘s story is massive. The videogame equivalent of all three Godfather movies on one disc,” says PSW in its article.
With this, the long cutscenes that turned some players off on Metal Gear Solid 2: Sons of Liberty are easily trumped. The longest recorded story sequences in that game ran about 45 minutes in total. Better do the math and get some popcorn ready for MGS4.
If you’re into the whole MGS storyline like a lot of series fans, this will be a good thing. This blogger, for one, appreciates the intricacies of the “interactive movie” style of Kojima for all its depth and appeal to the curious mind. We’ll keep you updated.