Micro Machines V4: Feature Review
Micro Machines V4 is a smash among the arcade-playing PSP fans. Sure, Gran Turismo racers aren’t going to fly off their seats zooming through the landscape of brushes and sinks, but that’s because, like I said, it’s an arcade game! Here, we take a look at certain cool and uncool points that make Micro Machines the most playable miniature racing game in the world.
What’s cool: The game play is pretty generous, since there are 750 collectable cars, the multiplayer mode, and the ps2“>PS2 connectivity to keep you occupied. The game speaks of simplicity because your top objective is always to get around the track in the quickest and most efficient way. The tracks are more inventive than ever, since the real challenge is racing past the V4 landscape, whether they are kitchen or hairdresser’s levels. It has the same simple controls as in the last installment, but you can take advantage of scattered weapons along the way to dismantle your enemies’ car.
What’s uncool: The animations are almost barebones and the graphics don’t exploit the PSP’s visual capability to the edge. Unfortunately, the menu is perhaps the least developed area in the game, complex navigation in contrast with its simplicity. Musically, there’s not much to rave about since there are only generic tunes and some so-so sound effects.
With Micro Machines V4, Codemasters made sure that everyone gets a load of miniature racing challenge without getting put off by some less developed areas in the game. It’s the micro racing concept that rules, anyway! As you can see, the bad points are more than compensated for by the ones. So go forth and race and have a blast!
Via PSP World
Micro Machines V4 is a smash among the arcade-playing PSP fans. Sure, Gran Turismo racers aren’t going to fly off their seats zooming through the landscape of brushes and sinks, but that’s because, like I said, it’s an arcade game! Here, we take a look at certain cool and uncool points that make Micro Machines the most playable miniature racing game in the world.
What’s cool: The game play is pretty generous, since there are 750 collectable cars, the multiplayer mode, and the ps2“>PS2 connectivity to keep you occupied. The game speaks of simplicity because your top objective is always to get around the track in the quickest and most efficient way. The tracks are more inventive than ever, since the real challenge is racing past the V4 landscape, whether they are kitchen or hairdresser’s levels. It has the same simple controls as in the last installment, but you can take advantage of scattered weapons along the way to dismantle your enemies’ car.
What’s uncool: The animations are almost barebones and the graphics don’t exploit the PSP’s visual capability to the edge. Unfortunately, the menu is perhaps the least developed area in the game, complex navigation in contrast with its simplicity. Musically, there’s not much to rave about since there are only generic tunes and some so-so sound effects.
With Micro Machines V4, Codemasters made sure that everyone gets a load of miniature racing challenge without getting put off by some less developed areas in the game. It’s the micro racing concept that rules, anyway! As you can see, the bad points are more than compensated for by the ones. So go forth and race and have a blast!
Via PSP World