Microsoft Distributing XNA DVD On GDC
Microsoft has announced that every attendee will be getting a copy of the Microsoft XNA CTP version on GDC 2006.
“Microsoft® XNA™ is designed to help game studios and publishers develop better games, more effectively, on all platforms. XNA is a long-term commitment from Microsoft to partner with the game industry in order to address the development challenges associated with modern game development.
Demand for high-definition content and more involved game worlds continue to bring increased complexity to the process of creating next generation games. Game teams are already wrestling with the challenges of growing content requirements, larger and more specialized teams, and globally distributed resources. The tools and technologies being developed as part of XNA are targeted at overcoming these challenges.”
Demand for high-definition content and more involved game worlds continue to bring increased complexity to the process of creating next generation games. Game teams are already wrestling with the challenges of growing content requirements, larger and more specialized teams, and globally distributed resources. The tools and technologies being developed as part of XNA are targeted at overcoming these challenges.”
For those who can’t make it to the GDC, you can still get a web version of the XNA DVD [Here].
Microsoft has announced that every attendee will be getting a copy of the Microsoft XNA CTP version on GDC 2006.
“Microsoft® XNA™ is designed to help game studios and publishers develop better games, more effectively, on all platforms. XNA is a long-term commitment from Microsoft to partner with the game industry in order to address the development challenges associated with modern game development.
Demand for high-definition content and more involved game worlds continue to bring increased complexity to the process of creating next generation games. Game teams are already wrestling with the challenges of growing content requirements, larger and more specialized teams, and globally distributed resources. The tools and technologies being developed as part of XNA are targeted at overcoming these challenges.”
Demand for high-definition content and more involved game worlds continue to bring increased complexity to the process of creating next generation games. Game teams are already wrestling with the challenges of growing content requirements, larger and more specialized teams, and globally distributed resources. The tools and technologies being developed as part of XNA are targeted at overcoming these challenges.”
For those who can’t make it to the GDC, you can still get a web version of the XNA DVD [Here].