Miyamoto Talks WiiMakes
Shigeru Miyamoto talked to Japanese publication Nintendo Dream about the idea of updating GCN games with Wii controls and creating “WiiMakes.” He’s got some interesting ideas and reasons for it and the future seems bright for game releases on the Wii! Here’s an excerpt of the interview (translation by Jonnyram of NeoGAF):
Nintendo Dream: 10 years of Famicom and Super Famicom. 10 years of N64 and GC. And now another ten years is starting with Wii?
Shigeru Miyamoto: Yes, we’re starting from here.
ND: Looking at the titles you’ve announced so far, it already seems like you’ll be releasing games at a faster pace than the N64 and GC.
SM: That’s because the machine is based on GC. Dev tools are of course being upgraded, but GC code will basically run as is. Because of that, I’m also thinking I can remake some of my GC games for Wii, making use of the Wiimote.
ND: So you think games will experience a rebirth thanks to the Wiimote…
SM: Yes. Of course you can wander into a second hand shop and buy a lot of these games still, so I don’t think we can release these Wiimakes at full price. Since a lot of the development cost has already been accounted for, we’ll be able to release these at a much more affordable price. And if others also take advantage of this and release Wiimakes, there’s a high possibility of a lot of software from third parties also.
ND: So, there’s a possibility of Nintendo doing this?
SM: Yes, I strongly believe there is. For this reason, the next Zelda will be released for both Wii and GC simultaneously. It’s quite an interesting experiment.
ND: Ah, I see.
SM: Also, when we were working on it, some of the staff were saying “Since the Wii has more power than the GC, let’s polish the graphics up a bit too”, but Zelda’s fans aren’t expecting polish, they’re expecting a fun and exciting game, so I said it is better if we make it fun both on Wii and GC. And recently it’s been established that “Wii is not a machine that tries to deliver next-gen graphics”. Of course, since there are still games that demand high quality graphics, there will be separate paths of development depending on the software.
Miyamoto talked a bit at the end about previous projects that never saw the light of day. Parts of “Mario 64-2”, which was originally planned for the 64DD attachment, made its way as concepts in other games, but Miyamoto doesn’t remember which ones or where they went! Some “Cabbage” concepts made their way into Nintendogs. Idea from the tech demo “Mario 128” are being used for Super Mario Galaxy, including the running around spheres and gravity bits. “Marionette” is actually still in production but has been moved to Wii. “Stage Debut” is dead as a product, but some of the ideas it brought will be used for future games.
Via NeoGAF
Shigeru Miyamoto talked to Japanese publication Nintendo Dream about the idea of updating GCN games with Wii controls and creating “WiiMakes.” He’s got some interesting ideas and reasons for it and the future seems bright for game releases on the Wii! Here’s an excerpt of the interview (translation by Jonnyram of NeoGAF):
Nintendo Dream: 10 years of Famicom and Super Famicom. 10 years of N64 and GC. And now another ten years is starting with Wii?
Shigeru Miyamoto: Yes, we’re starting from here.
ND: Looking at the titles you’ve announced so far, it already seems like you’ll be releasing games at a faster pace than the N64 and GC.
SM: That’s because the machine is based on GC. Dev tools are of course being upgraded, but GC code will basically run as is. Because of that, I’m also thinking I can remake some of my GC games for Wii, making use of the Wiimote.
ND: So you think games will experience a rebirth thanks to the Wiimote…
SM: Yes. Of course you can wander into a second hand shop and buy a lot of these games still, so I don’t think we can release these Wiimakes at full price. Since a lot of the development cost has already been accounted for, we’ll be able to release these at a much more affordable price. And if others also take advantage of this and release Wiimakes, there’s a high possibility of a lot of software from third parties also.
ND: So, there’s a possibility of Nintendo doing this?
SM: Yes, I strongly believe there is. For this reason, the next Zelda will be released for both Wii and GC simultaneously. It’s quite an interesting experiment.
ND: Ah, I see.
SM: Also, when we were working on it, some of the staff were saying “Since the Wii has more power than the GC, let’s polish the graphics up a bit too”, but Zelda’s fans aren’t expecting polish, they’re expecting a fun and exciting game, so I said it is better if we make it fun both on Wii and GC. And recently it’s been established that “Wii is not a machine that tries to deliver next-gen graphics”. Of course, since there are still games that demand high quality graphics, there will be separate paths of development depending on the software.
Miyamoto talked a bit at the end about previous projects that never saw the light of day. Parts of “Mario 64-2”, which was originally planned for the 64DD attachment, made its way as concepts in other games, but Miyamoto doesn’t remember which ones or where they went! Some “Cabbage” concepts made their way into Nintendogs. Idea from the tech demo “Mario 128” are being used for Super Mario Galaxy, including the running around spheres and gravity bits. “Marionette” is actually still in production but has been moved to Wii. “Stage Debut” is dead as a product, but some of the ideas it brought will be used for future games.
Via NeoGAF