Mizuguchi talks of Rez successor and the PlayStation brand
CVG has an interesting interview with Rez ,Every Extend Extra, and the Lumines game’s mainman, Tetsuya Mizuguchi. The interview is quite hefty and some questions were already answered in Mizuguchi’s earlier interviews. So with that, we’ll be shifting our focus to the meatier sides of the interview.
The Q Entertainment founder often said before that he would want to come up with a successor to Rez – now that’s something we could all look forward to. When he was asked about the possibility of that happening in the near future, here’s what he said:
No (laughs). I’m really aggressive to make the next game – It’s a big motivation to me, to create something. I always have the concept and the ideas – I’m always thinking about what kind of game I should make if I get to make Rez 2…I don’t know if the next game should be Rez 2 or some new title. I have a big reason to make that kind of new experience because technology is changing; hi-res, 7.1 surround. I’m ready to go.
We sure hope he comes up with the next Rez game. Whatever its title would be, we’re sure that most Rez lovers won’t mind. Of course when talking about this guy, a conversation about music-based games is always present. He then gave a sneak peek as to how they choose licensed tracks in their games:
Basically it depends on the game. We have to think about what kind of experience we want, so with Rez I focused on a trancey experience – using lots of sounds and effects to make you feel trancey…I think about what kind of effect I want to give the player first, then I decide the kind of sound of music I want and go out and get it. The priority is not to get a name or famous artist.
Although he believes that Nintendo is gonna be the force to reckon with in Japan, two or three years from now, he re-affirms his belief on the PlayStation brand. He mentions that “Sony has always had very good concepts, like with the PSP – it’s not only a game console; you can listen to music and watch movies.”
To read the word-per-word account of the interview, click on our read link below.
CVG has an interesting interview with Rez ,Every Extend Extra, and the Lumines game’s mainman, Tetsuya Mizuguchi. The interview is quite hefty and some questions were already answered in Mizuguchi’s earlier interviews. So with that, we’ll be shifting our focus to the meatier sides of the interview.
The Q Entertainment founder often said before that he would want to come up with a successor to Rez – now that’s something we could all look forward to. When he was asked about the possibility of that happening in the near future, here’s what he said:
No (laughs). I’m really aggressive to make the next game – It’s a big motivation to me, to create something. I always have the concept and the ideas – I’m always thinking about what kind of game I should make if I get to make Rez 2…I don’t know if the next game should be Rez 2 or some new title. I have a big reason to make that kind of new experience because technology is changing; hi-res, 7.1 surround. I’m ready to go.
We sure hope he comes up with the next Rez game. Whatever its title would be, we’re sure that most Rez lovers won’t mind. Of course when talking about this guy, a conversation about music-based games is always present. He then gave a sneak peek as to how they choose licensed tracks in their games:
Basically it depends on the game. We have to think about what kind of experience we want, so with Rez I focused on a trancey experience – using lots of sounds and effects to make you feel trancey…I think about what kind of effect I want to give the player first, then I decide the kind of sound of music I want and go out and get it. The priority is not to get a name or famous artist.
Although he believes that Nintendo is gonna be the force to reckon with in Japan, two or three years from now, he re-affirms his belief on the PlayStation brand. He mentions that “Sony has always had very good concepts, like with the PSP – it’s not only a game console; you can listen to music and watch movies.”
To read the word-per-word account of the interview, click on our read link below.