Molyneux: PlayStation Move not as big a step as Natal

molyneux-thumbWith the PlayStation Move now fully revealed, practically everyone (gamers anyway) and his mother has something to say about it. Lionhead boss Peter Molyneux thinks it’s a step forward for Sony, but not as big a step as Microsoft’s Natal is. Still, Molyneux explains, it’s not the hardware but the software.

 

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With the PlayStation Move now fully revealed, practically everyone (gamers anyway) and his mother has something to say about it. Lionhead boss Peter Molyneux thinks it’s a step forward for Sony, but not as big a step as Microsoft’s Natal is. Here’s what he told Eurogamer:

 

We’re not really surprised, are we? I mean, at E3 last year we saw they were having a wand, and that’s kind of what I expected. It looks like they’ve taken a step forward but it’s not as big a step as something like Natal, I don’t think. This is purely me talking personally, but I think maybe it’s slightly more a device for the core than it is for the casual market, because I think it’s quite precise.

 

Molyneux also expressed some misgivings about how the Move and the Wii remote could end up confusing consumers unfamiliar with the whole motion control race.

 

As a designer it’s another one of those things I’d love to get my hands on and to play around with. As a consumer, everyone’s talking about motion control now – I mean, I’m starting to get confused. It’s kind of like the arms race, with the Wii MotionPlus and now the Sony Move and now I’m getting kind of confused.

 

Before you write him off as just another sycophantic Microsoft lackey, Molyneux did have something interesting to say about the motion control devices the big three are putting out. Basically, it’s not the hardware, it’s the software.

 

To be honest, it’s all down to what us poor old designers do with this stuff, because all these guys do is make the hardware. Whether we utilise that hardware in a real way or whether we just take shortcuts, that’s really going to be where we succeed or not.

 

 

 

Via [Eurogamer]

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