Molyneux Questions Motion-Sensing Controllers’ Value

Peter MolyneuxLionhead’s Peter Molyneux brought up a very real and relevant concern during his speech at the Leipzig GCDC: that motion-sensing controllers could leave gamers exhausted and out of breath unless developers think creatively.

A self-confessed lazy gamer, Molyneux said, “I’ve realised I’m an incredibly lazy person when I play games, and actually slouching back on the sofa, playing on my beer belly, is my most comfortable position. When I have to get up, it’s painful. I make noises and start grunting.” Hmm. It’s nice to know that even a developer of Molyneux’s stature still suffers the same gaming-related stresses as most of us.

With the advent of the motion-sensing controller, this is a very real issue indeed. While motion-sensing controllers are without a doubt quite a step into the future of gaming, we sincerely doubt that gamers would be pleased at having to make hacking and slashing motions for hours at a time when they’re playing through an action-intensive game.

I think motion-sensitivity is very, very useful, but I think the obvious way of doing it – unless you’re dealing with a 15 to 20 minute experience at most of actually being hugely physical – is not where the opportunity lies here,” Molyneux said.

But all that doesn’t mean Molyneux sees no place for motion-sensing in gaming – simply that he believes that the challenge is not in going for the most obvious gameplay use of motion-sensing controllers, but in finding ways to utilize these features to bring about a better and more fun-filled gaming experience.

What about you guys? We wanna hear your thoughts on this matter, so feel free to leave a comment.

Via Games Industry

Peter MolyneuxLionhead’s Peter Molyneux brought up a very real and relevant concern during his speech at the Leipzig GCDC: that motion-sensing controllers could leave gamers exhausted and out of breath unless developers think creatively.

A self-confessed lazy gamer, Molyneux said, “I’ve realised I’m an incredibly lazy person when I play games, and actually slouching back on the sofa, playing on my beer belly, is my most comfortable position. When I have to get up, it’s painful. I make noises and start grunting.” Hmm. It’s nice to know that even a developer of Molyneux’s stature still suffers the same gaming-related stresses as most of us.

With the advent of the motion-sensing controller, this is a very real issue indeed. While motion-sensing controllers are without a doubt quite a step into the future of gaming, we sincerely doubt that gamers would be pleased at having to make hacking and slashing motions for hours at a time when they’re playing through an action-intensive game.

I think motion-sensitivity is very, very useful, but I think the obvious way of doing it – unless you’re dealing with a 15 to 20 minute experience at most of actually being hugely physical – is not where the opportunity lies here,” Molyneux said.

But all that doesn’t mean Molyneux sees no place for motion-sensing in gaming – simply that he believes that the challenge is not in going for the most obvious gameplay use of motion-sensing controllers, but in finding ways to utilize these features to bring about a better and more fun-filled gaming experience.

What about you guys? We wanna hear your thoughts on this matter, so feel free to leave a comment.

Via Games Industry

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