Monolith talks about cinematic rendering work arounds for Condemned 2
Matthew Allen, Primary Lead Artist of Monolith Productions talks about tackling the previous issues with Condemned 2: Bloodshot’s (Xbox 360, PS3) predecessor and how they plan to overcome it in the bloody new game. In particular, the developers wanted to work around the difficulties with the previous iteration’s rendering of the cut-scenes.
Read more about what the devs had to say after the jump!
Monolith Productions‘ Condemned 2: Bloodshot (Xbox 360, PS3) wasn’t named like that because of any nicities seen in the game. If you’ve seen the trailer or the screenshots, then you’ll know this game is as bloody as any survival horror game in the genre.
Matthew Allen, Primary Lead Artist of Monolith Productions talks about tackling the previous issues with Condemned 2: Bloodshot predecessor and how they plan to overcome it in the new game.
The biggest focus the developers have been keeping tabs with are the final cut-scenes of the game. Allen said they wanted to overcome the previous difficulties tied in with the cinematics of Condemned: Criminal Origins.
After sitting down with the game’s cinematic director Rocky Newton, it was mentioned that one of the best solutions was to pre-render all the cut-scenes in Maya offline so as not to put too much stress with the game’s frame-rate. This produced a lot of high quality in-game cut-scenes.
This also gave the developers more time to work around the other workflow issues they’ve been having with the game. Condemned 2: Bloodshot goes live in early 2008 so gamers can expect to see this bloody survival horror game in all its glory by then.