Monster Madness’ Jeremy Stieglitz: mad in love over Xbox 360

Monster Madness - Image 1Jeremy Stieglitz, the brains behind Artificial Studios‘ horror-comedy action, Monster Madness, is back. This time, not only does he talk about the game and the sorts of surprises that await you, but also the whole journey from the inception of the Monster Madness concept to its present-day development.

It’s very obvious from his interview with Game Almighty that he definitely is one fun guy who happens to be in love with his job. And for that we tip our hats off to him. And it’s good for us, too, as his dedication does show in his works. Aside from going down memory lane, Jeremy also shares with us why they loved working with the Xbox 360.

… the Xbox 360 is quite a powerful, versatile gaming machine… I also LOVE what we can do with Leaderboards, Achievements , and Xbox Live — it adds so much to the game to be able to see exactly where you rank in each game mode, among every Live player in the world. I should also note that Microsoft has been nothing short of AWESOME to work with. I cant’ thank them enough for all the support they gave us (emphasis theirs)…

He also went on to share that the game will be all up and ready to support up to 16 players over Xbox Live, “which will make for some awesome deathmatch action.” And there will certainly be a lot more in store for you at Xbox Live from Monster Madness. They already have some neat ideas, and it’s just going to be a matter of time before they put up the new content on the Marketplace. Hopefully, we’ll be seeing them in time for launch (May 29).

To know more about Jeremy’s insights, plans, and other details for Artificial Studios’ and SouthPeak Interactive‘s Monster Madness, just click on our Via link below.

Thanks to Hai Nguyen for the tip!

Monster Madness - Image 1Jeremy Stieglitz, the brains behind Artificial Studios‘ horror-comedy action, Monster Madness, is back. This time, not only does he talk about the game and the sorts of surprises that await you, but also the whole journey from the inception of the Monster Madness concept to its present-day development.

It’s very obvious from his interview with Game Almighty that he definitely is one fun guy who happens to be in love with his job. And for that we tip our hats off to him. And it’s good for us, too, as his dedication does show in his works. Aside from going down memory lane, Jeremy also shares with us why they loved working with the Xbox 360.

… the Xbox 360 is quite a powerful, versatile gaming machine… I also LOVE what we can do with Leaderboards, Achievements , and Xbox Live — it adds so much to the game to be able to see exactly where you rank in each game mode, among every Live player in the world. I should also note that Microsoft has been nothing short of AWESOME to work with. I cant’ thank them enough for all the support they gave us (emphasis theirs)…

He also went on to share that the game will be all up and ready to support up to 16 players over Xbox Live, “which will make for some awesome deathmatch action.” And there will certainly be a lot more in store for you at Xbox Live from Monster Madness. They already have some neat ideas, and it’s just going to be a matter of time before they put up the new content on the Marketplace. Hopefully, we’ll be seeing them in time for launch (May 29).

To know more about Jeremy’s insights, plans, and other details for Artificial Studios’ and SouthPeak Interactive‘s Monster Madness, just click on our Via link below.

Thanks to Hai Nguyen for the tip!

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