More Dirt on PS3 Problems

Source: Kotaku
Pssp33333

As the year of the Xbox 360 launch wraps up, the year of the Revolution and PS3 launches (maybe) is already beginning to show some signs of juicy gossip. We reported Friday about what a man named Fishie claimed was his first hand experience with what he called a very not-ready-for-prime-time Playstation 3. Today I’ve got an interesting conversation between an in-the-know and a friend that occurred a few months ago.

This conversation delves more into the specific technology issues Sony is allegedly having with the PS3 and why. It also touches on some of the similar issues Microsoft had with the Xbox 360.

In-the-know says:
Sony will have to scramble and scramble hard to make spring release

In-the-know says:
and in case they actually manage that their content will stink since all games are way too far off

Friend Mole says:
lol

Friend Mole says:
i thought it was easy to program for

Friend Mole says:
unreal enine demo

Friend Mole says:
that was up in no time

In-the-know says:
an engine demo is not a full featured game

In-the-know says:
a game needs testing and extensively so

In-the-know says:
suppose you have an engine that can render a thousand butterflies

Friend Mole says:
yea?
[NOTE: He was most likely talking about the Factor 5 dragon game ‘Lair’]

In-the-know says:
and can do that in hi def at 60fps

In-the-know says:
you make one of the butterflies fully controllable instead of random

In-the-know says:
and its still 60 fps

In-the-know says:
but suddenly the engine starts cracking even without touching a controller

In-the-know says:
then you need to start looking what code is making it behave that way

In-the-know says:
start optimizing and changing parameters so external shit doesn’t cause that sorta stuff

Friend Mole says:
hmmm

In-the-know says:
lemme give another example

In-the-know says:
You have a 350 horsepower engine

In-the-know says:
350hp in tests

In-the-know says:
put it in a car and use faulty screws

In-the-know says:
and the engine will tear your nice car apart

Friend Mole says:
hmm, are things that severe over in sonyland?

In-the-know says:
then just try to find out what is wrong

In-the-know says:
it’s that severe with every game

Friend Mole says:
wow

Friend Mole says:
do you think they foresaw these problems?

In-the-know says:
yah

Friend Mole says:
wow

In-the-know says:
I mean

In-the-know says:
its always like that

In-the-know says:
MS has the same problem

In-the-know says:
but Sony miscalculated the added complexity of the cell infrastructure and its adverse effects on development

Friend Mole says:
so what did MS do right where Sony misstepped?

In-the-know says:
MS did a shitload wrong as well

In-the-know says:
none of the early games really show of the XBox

Friend Mole says:
has to do with out of order processing?

In-the-know says:
that is giving them a big image problem right now with people calling it xbox 1.5

In-the-know says:
yah that too

Friend mole tells us we should go take a look at what he calls the only footage of Playstation 3 code in motion. It’s for a game called Fatal Inertia and you can catch two bits of gameplay at GameSpot.

Source: Kotaku
Pssp33333

As the year of the Xbox 360 launch wraps up, the year of the Revolution and PS3 launches (maybe) is already beginning to show some signs of juicy gossip. We reported Friday about what a man named Fishie claimed was his first hand experience with what he called a very not-ready-for-prime-time Playstation 3. Today I’ve got an interesting conversation between an in-the-know and a friend that occurred a few months ago.

This conversation delves more into the specific technology issues Sony is allegedly having with the PS3 and why. It also touches on some of the similar issues Microsoft had with the Xbox 360.

In-the-know says:
Sony will have to scramble and scramble hard to make spring release

In-the-know says:
and in case they actually manage that their content will stink since all games are way too far off

Friend Mole says:
lol

Friend Mole says:
i thought it was easy to program for

Friend Mole says:
unreal enine demo

Friend Mole says:
that was up in no time

In-the-know says:
an engine demo is not a full featured game

In-the-know says:
a game needs testing and extensively so

In-the-know says:
suppose you have an engine that can render a thousand butterflies

Friend Mole says:
yea?
[NOTE: He was most likely talking about the Factor 5 dragon game ‘Lair’]

In-the-know says:
and can do that in hi def at 60fps

In-the-know says:
you make one of the butterflies fully controllable instead of random

In-the-know says:
and its still 60 fps

In-the-know says:
but suddenly the engine starts cracking even without touching a controller

In-the-know says:
then you need to start looking what code is making it behave that way

In-the-know says:
start optimizing and changing parameters so external shit doesn’t cause that sorta stuff

Friend Mole says:
hmmm

In-the-know says:
lemme give another example

In-the-know says:
You have a 350 horsepower engine

In-the-know says:
350hp in tests

In-the-know says:
put it in a car and use faulty screws

In-the-know says:
and the engine will tear your nice car apart

Friend Mole says:
hmm, are things that severe over in sonyland?

In-the-know says:
then just try to find out what is wrong

In-the-know says:
it’s that severe with every game

Friend Mole says:
wow

Friend Mole says:
do you think they foresaw these problems?

In-the-know says:
yah

Friend Mole says:
wow

In-the-know says:
I mean

In-the-know says:
its always like that

In-the-know says:
MS has the same problem

In-the-know says:
but Sony miscalculated the added complexity of the cell infrastructure and its adverse effects on development

Friend Mole says:
so what did MS do right where Sony misstepped?

In-the-know says:
MS did a shitload wrong as well

In-the-know says:
none of the early games really show of the XBox

Friend Mole says:
has to do with out of order processing?

In-the-know says:
that is giving them a big image problem right now with people calling it xbox 1.5

In-the-know says:
yah that too

Friend mole tells us we should go take a look at what he calls the only footage of Playstation 3 code in motion. It’s for a game called Fatal Inertia and you can catch two bits of gameplay at GameSpot.

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