More Gods and Heroes Q&A: PvP and more

Godsd***it! I said echelon-right, not suicide rush!Apparently the Diablo II reference we used in the last Q&A was dead-on accurate, or at least a very interesting co-in-a-dinky: Stieg Hedlund also worked on the Diablo series as a designer. Anyway, that’s one of many things he tells Ace Gamez about Gods and Heroes: Rome Rising. And many of the many things he told them, he told the Game Musketeers, so we won’t touch on those, But he did reveal a few details about PvP, though.

Although we did see more-or-less mano-a-mano PvP in a previous trailer, it’s the full-on squad-on-squad PvP, with players accompanied by their minions, that helps define what this game is about and sets it apart from, ahem, WoW (you know, made by Blizzard, which also made the Diablo series Stieg used to work for, co-in-a-dinkally).

There will be squad-on-squad PvP – simple enough – but the full-on arena battle royale, well Stieg says Perpetual Entertainment cannot promise that at launch because they want to perfect it. Interestingly enough, as the game progresses so too will the PvP. With the first expansion to Gods and Heroes, Stieg reveals that they’ll throw in a second culture to play as (er… Gallic? Or somewhere closer to home?), and Nation-vs.-Nation. Maybe we will get our wish to, at Maximus’ signal, unleash hell.

Expect minimal voice acting, along the lines of flavor and SFX, but dialogue will be text-based. “It’s hard to deliver that experience to multiple users at the same time and instead there’s this cacophony where all the things that might’ve been minor issues in the recording are now exaggerated and multiplied.” Also expect a traditional, subscription-based model to log into and play the game.

Godsd***it! I said echelon-right, not suicide rush!Apparently the Diablo II reference we used in the last Q&A was dead-on accurate, or at least a very interesting co-in-a-dinky: Stieg Hedlund also worked on the Diablo series as a designer. Anyway, that’s one of many things he tells Ace Gamez about Gods and Heroes: Rome Rising. And many of the many things he told them, he told the Game Musketeers, so we won’t touch on those, But he did reveal a few details about PvP, though.

Although we did see more-or-less mano-a-mano PvP in a previous trailer, it’s the full-on squad-on-squad PvP, with players accompanied by their minions, that helps define what this game is about and sets it apart from, ahem, WoW (you know, made by Blizzard, which also made the Diablo series Stieg used to work for, co-in-a-dinkally).

There will be squad-on-squad PvP – simple enough – but the full-on arena battle royale, well Stieg says Perpetual Entertainment cannot promise that at launch because they want to perfect it. Interestingly enough, as the game progresses so too will the PvP. With the first expansion to Gods and Heroes, Stieg reveals that they’ll throw in a second culture to play as (er… Gallic? Or somewhere closer to home?), and Nation-vs.-Nation. Maybe we will get our wish to, at Maximus’ signal, unleash hell.

Expect minimal voice acting, along the lines of flavor and SFX, but dialogue will be text-based. “It’s hard to deliver that experience to multiple users at the same time and instead there’s this cacophony where all the things that might’ve been minor issues in the recording are now exaggerated and multiplied.” Also expect a traditional, subscription-based model to log into and play the game.

Add a Comment

Your email address will not be published.