More Halo 3 information and secrets exposed

Halo - Image 1 

Big secrets and info coming your way in this interview with Bungie Community Lead Brian Jarrard regarding Halo 3. We give you the choicest tidbits of info with the upcoming sequel to the FPS that’s got everyone talking.

Jarrard began the interview by saying that fans shouldn’t really take the Halo 3 beta experience as the final experience itself, because everything and anything a beta player saw, heard, and tinkered around with can and will change in the title’s commercial release.

This means that those who toiled all day and night to be the awesome fragmasters in the Halo 3 beta still have an uphill battle in their hands – although, that still depends on how much Bungie change the actual game. Maybe a female Master Chief? Probably not.

Brian also said that the information they gleaned from the beta was enough to see that they really need to step up the hardware of the servers. The beta alone rendered their previous setup quite inadequate, so they immediately went ahead and slapped on some serious muscle onto the Halo 3 servers to take care of the extra load.

When asked about the fact that a lot of hidden data in the game was uncovered by the Halo modding community, and so easily at that, Brian replied with a rather cryptic response: the extra weapons and items found were actually relics from the last game.

But if they were found so easily, one could easily wonder if the code was left in the open for the sole purpose of being found. He also revealed that the guys over at Bungie actually had a hoot out of seeing the Halo community go into such a frenzy in finding the so-called “secret items”.

Certainly big secrets revealed indeed. You can peruse the interview by clicking on the Read link we’ve supplied below.

Halo - Image 1 

Big secrets and info coming your way in this interview with Bungie Community Lead Brian Jarrard regarding Halo 3. We give you the choicest tidbits of info with the upcoming sequel to the FPS that’s got everyone talking.

Jarrard began the interview by saying that fans shouldn’t really take the Halo 3 beta experience as the final experience itself, because everything and anything a beta player saw, heard, and tinkered around with can and will change in the title’s commercial release.

This means that those who toiled all day and night to be the awesome fragmasters in the Halo 3 beta still have an uphill battle in their hands – although, that still depends on how much Bungie change the actual game. Maybe a female Master Chief? Probably not.

Brian also said that the information they gleaned from the beta was enough to see that they really need to step up the hardware of the servers. The beta alone rendered their previous setup quite inadequate, so they immediately went ahead and slapped on some serious muscle onto the Halo 3 servers to take care of the extra load.

When asked about the fact that a lot of hidden data in the game was uncovered by the Halo modding community, and so easily at that, Brian replied with a rather cryptic response: the extra weapons and items found were actually relics from the last game.

But if they were found so easily, one could easily wonder if the code was left in the open for the sole purpose of being found. He also revealed that the guys over at Bungie actually had a hoot out of seeing the Halo community go into such a frenzy in finding the so-called “secret items”.

Certainly big secrets revealed indeed. You can peruse the interview by clicking on the Read link we’ve supplied below.

Add a Comment

Your email address will not be published. Required fields are marked *