More Halo: Reach multiplayer details

halo_reachThe Halo: Reach multiplayer trailer we posted a while back let us in on just some of the surprises found in the game’s multiplayer component. Today we learned more about it courtesy of a report from Shacknews.

 

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The Halo: Reach multiplayer trailer we posted a while back let us in on just some of the surprises found in the game’s multiplayer component. Today we learned more about it courtesy of a report from Shacknews.

 

First off, Halo 2‘s Active Roster feature is making a comeback. No need to use the Xbox Live guide to see what your friends are doing in Reach as that information is already displayed right at the main menu / lobby. Reach will also support queue-joining so you can automatically join up as soon as your friends become available.

 

One of the biggest changes is the addition of Arena Playlists — a set of Slayer and Team Slayer playlists geared towards the hardcore. As month-long seasons commence, players will be placed into one of five skill divisions: Onyx, Gold, Silver, Bronze, and Steel. Players will have to play a certain number of games to get a Daily Ranking and will need a number of Daily Rankings to qualify for a divisional ranking.

 

Ranked and Social playlists have also been combined, although in Reach the playlists will be smart enough to put parties in appropriate matches based on how many players they have. If you’re in a four-man team looking for a four-on-four game, Reach will try and match you up with another four-man team with the same skill level. If there are more than four players in your party, the game will split your party across the teams and fill up the remaining slots with additional players.

 

Another feature in Reach‘s multiplayer is the ability to select your opponents in terms of connection speed, skill level, or even language. Bungie has also added a Social Settings option where players can rate themselves along the following categories: Teamwork – Team Player vs. Lone Wolf, Motivation – Winning vs. Having Fun, Chattiness – Chatty vs. Quiet, Tone – Polite vs. Rowdy. Basically, you can try and build a team of, say, fun-loving and polite lone wolves with a tendency to talk a lot.

 

There’s even more info at the source below. Feel free to click through.

 

 

 

Via [Shacknews]

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