Complete with pre-startup from the PSP's XMB. cree himself doesn't divulge much details (or audio, for that matter), but there are a few highlights we can pick off the video feed:
- When the "Certificate Utility" option is selected, it shows that the game has "No Time Limit." From the previous PSOne emu story, we know of the "usage ticket" feature on these games - this Utility is perhaps that. But what's with the time limit? (Just asking.)
- First try to run or even preview Crash Bandicoot: "There is not enough space on the Memory Stick." (256KB left). This necessitates deleting the Bandicoot save file to free up enough space. After delete: 704KB.
- PSOne save files are also managed through the XMB save file management.
We've already given you a sneak peek of the PSP playing a PS3-downloaded PSOne game - off the Japanese PlayStation Network, with a Japanese-language Tekken 2. You've also seen stills of the American PlayStation Network Store, with English-language PSOne games for the PSP. Let's make it a quick trinity and add this YouTube from cree showing Crash Bandicoot on the PSP.
Complete with pre-startup from the PSP's XMB. cree himself doesn't divulge much details (or audio, for that matter), but there are a few highlights we can pick off the video feed:
- When the "Certificate Utility" option is selected, it shows that the game has "No Time Limit." From the previous PSOne emu story, we know of the "usage ticket" feature on these games - this Utility is perhaps that. But what's with the time limit? (Just asking.)
- First try to run or even preview Crash Bandicoot: "There is not enough space on the Memory Stick." (256KB left). This necessitates deleting the Bandicoot save file to free up enough space. After delete: 704KB.
- PSOne save files are also managed through the XMB save file management.
