More on The Last Remnant: battles, art style, localization

The Last Remnant

IGN reports that while speaking with Famitsu, Square Enix‘s Hiroshi Takai, Kimihiko Miyamae, Yusuke Naora, and Noboyuki Ueda (all of whom are involved in The Last Remnant team) revealed several details regarding the background of Square Enix’s multiplatform game, The Last Remnant.

Said the team, while the battle system may be similar to your standard RPG – command input first, actions later – there are some differences. For example, because of the large number of units in the battle, you can issue commands groups (“unions”) of five characters. It was also found that you can freely change the groupings of your units.

Moreover, depending on how you grouped your characters (and the context of the battle), your command options will change; it’s possible to be presented with a whole bevy of attack options, or just end up with the option to “flee.”

As for that tension gauge that people have noticed on the screenshots, it fills depending on the commands/movements you’ve made. Even if you’re outnumbered, if you manage to make enough “effective commands” (like defeating two “unions” with only one), then the tension will favor your side, and victory should follow.

Playtime, for now, is expected to be around 30 hours.

As for the game’s art style, it was noted that Square Enix wanted The Last Remnant to look European to Asian gamers, and Asian to Western gamers.

When it comes to taking advantage of the online networks of the Xbox 360 and the PS3, Square Enix isn’t considering multiplayer, but they are thinking of providing future downloadable content for the game.

Although there isn’t an official date for the title yet, it was hinted that localization is being taken seriously. So unlike previous Square Enix titles, we won’t have to wait the extra few months for the translations of The Last Remnant to get done.

Via IGN

The Last Remnant

IGN reports that while speaking with Famitsu, Square Enix‘s Hiroshi Takai, Kimihiko Miyamae, Yusuke Naora, and Noboyuki Ueda (all of whom are involved in The Last Remnant team) revealed several details regarding the background of Square Enix’s multiplatform game, The Last Remnant.

Said the team, while the battle system may be similar to your standard RPG – command input first, actions later – there are some differences. For example, because of the large number of units in the battle, you can issue commands groups (“unions”) of five characters. It was also found that you can freely change the groupings of your units.

Moreover, depending on how you grouped your characters (and the context of the battle), your command options will change; it’s possible to be presented with a whole bevy of attack options, or just end up with the option to “flee.”

As for that tension gauge that people have noticed on the screenshots, it fills depending on the commands/movements you’ve made. Even if you’re outnumbered, if you manage to make enough “effective commands” (like defeating two “unions” with only one), then the tension will favor your side, and victory should follow.

Playtime, for now, is expected to be around 30 hours.

As for the game’s art style, it was noted that Square Enix wanted The Last Remnant to look European to Asian gamers, and Asian to Western gamers.

When it comes to taking advantage of the online networks of the Xbox 360 and the PS3, Square Enix isn’t considering multiplayer, but they are thinking of providing future downloadable content for the game.

Although there isn’t an official date for the title yet, it was hinted that localization is being taken seriously. So unlike previous Square Enix titles, we won’t have to wait the extra few months for the translations of The Last Remnant to get done.

Via IGN

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