More Too Human gameplay details
Will Too Human finally see its release this year? Very likely. Did Silicon Knights make the wait worth it? That seems to be the case, which we believe more and more every time we hear of how the game is shaping up after almost a decade of development. This time, we look at the game’s four worlds, automatically adjusted monster levels, and summons. Hit that jump!
Slowly but surely, Silicon Knights‘ Too Human for the Xbox 360 is getting close to going gold after almost a decade of development. We can say that much after learning more about this online-capable title’s gameplay. Just recently, we found out that the epic adventure will span across four expansive levels.
Interesting enough, these four worlds adjust to character levels in your party. Supposedly, if you have a group separated by huge gaps in levels, some strong monsters will appear on the map and can only defeated by the most powerful in your team. At the same time, weaker monsters are going to spawn for those who haven’t been gaining experience points.
Another worth noting is Too Human‘s combat which is often compared to Devil May Cry. We’ve heard that juggling enemies is important in Silicon Knight’s offering, but now, we learn that aside from being able to easily execute attacks with the right stick, it’s also possible to call summons out on the fly by using face buttons.
Too Human is expected to hit shelves later this year. If Silicon Knights reveals any new details pertaining to the promising action game, we’re sure to keep you posted so watch this space!