Moscone North Additionally Reserved For 2007 GDC
More show floors means more activity and that’s exactly what players can expect on 2007 Game Developers Conference. This annual gathering of video game developers will take place in San Francisco‘s Moscone Convention Center on March 5-8 next year. The organizers of this prestigious event in the gaming world announced that they have to secure the keynote hall in Moscone South in order to convert Moscone North into a second dedicated show floor.
Originally, the organizers have reserved both Moscone West and Moscone North as GDC is expecting more than 12,500 attendees, including more than 1,000 press members. The whole area will be overrun with publishers, developers, outsourcers, peripheral companies, component companies, mobile game companies, casual game companies, serious game companies, and online game companies, each of them rubbing elbows with each other – a gamer’s true paradise. The event will compromise expo suites, networking lounge and a variety of tutorials, lectures and round tables by industry professionals on game-related topics covering programming, design, audio, production, business, legalities, and art.
What’s more, a demonstration of upcoming games will be expected from publishers and developers in the new Game Demo Theater while new games up for grabs will be sold at the various booths. Such new upgrades to the events was because GDC is already anticipating its 20th year anniversary since it was first organized in 1987 by Chris Crawford. The first conference, originally called Computer Game Developers Conference, was held in Crawford’s humble San Jose, California-area living room that was attended by about twenty designers including Tim Brengle, Don Daglow, Brenda Laurel, Dave Menconi, Brian Moriarty and Gordon Walton.
Now, GDC is one of the most anticipated event in the gaming world. Jamil Moledina, executive director of the GDC said, “While it remains our primary goal to serve the game development community and ensure that the session-based half of GDC remains unchanged, we also believe it is time to dramatically upgrade the range of expo opportunities. The result of our expansion is that GDC becomes the natural choice for all companies in the game industry ecosystem to exhibit and conduct business.”
More show floors means more activity and that’s exactly what players can expect on 2007 Game Developers Conference. This annual gathering of video game developers will take place in San Francisco‘s Moscone Convention Center on March 5-8 next year. The organizers of this prestigious event in the gaming world announced that they have to secure the keynote hall in Moscone South in order to convert Moscone North into a second dedicated show floor.
Originally, the organizers have reserved both Moscone West and Moscone North as GDC is expecting more than 12,500 attendees, including more than 1,000 press members. The whole area will be overrun with publishers, developers, outsourcers, peripheral companies, component companies, mobile game companies, casual game companies, serious game companies, and online game companies, each of them rubbing elbows with each other – a gamer’s true paradise. The event will compromise expo suites, networking lounge and a variety of tutorials, lectures and round tables by industry professionals on game-related topics covering programming, design, audio, production, business, legalities, and art.
What’s more, a demonstration of upcoming games will be expected from publishers and developers in the new Game Demo Theater while new games up for grabs will be sold at the various booths. Such new upgrades to the events was because GDC is already anticipating its 20th year anniversary since it was first organized in 1987 by Chris Crawford. The first conference, originally called Computer Game Developers Conference, was held in Crawford’s humble San Jose, California-area living room that was attended by about twenty designers including Tim Brengle, Don Daglow, Brenda Laurel, Dave Menconi, Brian Moriarty and Gordon Walton.
Now, GDC is one of the most anticipated event in the gaming world. Jamil Moledina, executive director of the GDC said, “While it remains our primary goal to serve the game development community and ensure that the session-based half of GDC remains unchanged, we also believe it is time to dramatically upgrade the range of expo opportunities. The result of our expansion is that GDC becomes the natural choice for all companies in the game industry ecosystem to exhibit and conduct business.”