Mud in your eye: Burnout 5, Eye Toy HD/Live Vision Camera
You have to ask what Alex Ward of Criterion Games really meant when he tells CVG: “How you use the controller is key, how you play the game online, how you use the HD Eye Toy and the 360 Vision Camera online is really important.” So when he says that the camera accessories for the PS3 and Xbox 360 are “important” (but hopefully still optional, just in case), what does he mean?
Those working on both Microsoft and Sony cameras have been integrating motion-capture control technologies into them (and we thought this 3D mo-cap gaming feature would be useful for a High School Musical-themed Dance Dance Revolution game…). Now, mug shots of the oncoming traffic is the most obvious use for cameras in a Burnout online mulltiplayer, as is video chat, but if mo-cap gesture control is successfully integrated into the game, what are the other uses of such a camera with in a game that’s essentially a controlled car crash?
- Gesture control could be used in place of or complimentary with the controller, at least as an option?
- You could probably change your point of view (POV) like in Test Drive Unlimited by slightly turning your head left or right, thus allowing you to see more of the competition?
- The cars will ALSO include modeled characters in them whose reactions (from taunting to panic) will be based on your facial reactions?
- Or perhaps, as part of some grand conspiracy to improve driving safety in the streets, every time you pull off a billion-dollar-damage crash, the Live Vision Camera/Eye Toy HD will snap your mug and email it directly to the DMV and State Highway Patrol, where your face will end up plastered in a Wall of (Potential) Driving Shame?
- Of course we’re kidding on this one, lighten up.
You have to ask what Alex Ward of Criterion Games really meant when he tells CVG: “How you use the controller is key, how you play the game online, how you use the HD Eye Toy and the 360 Vision Camera online is really important.” So when he says that the camera accessories for the PS3 and Xbox 360 are “important” (but hopefully still optional, just in case), what does he mean?
Those working on both Microsoft and Sony cameras have been integrating motion-capture control technologies into them (and we thought this 3D mo-cap gaming feature would be useful for a High School Musical-themed Dance Dance Revolution game…). Now, mug shots of the oncoming traffic is the most obvious use for cameras in a Burnout online mulltiplayer, as is video chat, but if mo-cap gesture control is successfully integrated into the game, what are the other uses of such a camera with in a game that’s essentially a controlled car crash?
- Gesture control could be used in place of or complimentary with the controller, at least as an option?
- You could probably change your point of view (POV) like in Test Drive Unlimited by slightly turning your head left or right, thus allowing you to see more of the competition?
- The cars will ALSO include modeled characters in them whose reactions (from taunting to panic) will be based on your facial reactions?
- Or perhaps, as part of some grand conspiracy to improve driving safety in the streets, every time you pull off a billion-dollar-damage crash, the Live Vision Camera/Eye Toy HD will snap your mug and email it directly to the DMV and State Highway Patrol, where your face will end up plastered in a Wall of (Potential) Driving Shame?
- Of course we’re kidding on this one, lighten up.