Multiplatform Approach in Concerts: Second Life, Live Video Streaming

Suzanne Vega Second Life - Image 1While it’s no surprise that bands nowadays perform live in the internet, either by live video streaming or by performing in Second Life using their avatars (Suzanne Vega already had her concert using her Second Life avatar), the attempt to perform in the flesh, in live video streaming, AND in Second Life all at the same time is indeed quite a feat.

Local California bands Bad Weather California, Born in the Flood and Meese carried out their concert from an abandoned warehouse in Denver, playing to a 1,200-strong Second Life virtual audience, as well as some 40,000 who preferred to view the event online.

There are some problems, though. Lagging has always been a problem for Second Life players, and the increased number of players lounging around in the same area would most like aggravate the problem. Expect jumpy graphics, some sprites missing (in the form of missing objects, furniture, and yes, even clothes), and less-than-perfect video loading times that would surely ruin the experience for most virtual audiences.

Tantra World Wide, producer of the multiplatform event, attempted to curb this problem by holding the event in 25 separate Second Life locations, some still experienced crashing.

Making such events available in multiple platforms certainly is an ambitious project, not to mention that a lot needs to be worked on.

Via Reuters

Suzanne Vega Second Life - Image 1While it’s no surprise that bands nowadays perform live in the internet, either by live video streaming or by performing in Second Life using their avatars (Suzanne Vega already had her concert using her Second Life avatar), the attempt to perform in the flesh, in live video streaming, AND in Second Life all at the same time is indeed quite a feat.

Local California bands Bad Weather California, Born in the Flood and Meese carried out their concert from an abandoned warehouse in Denver, playing to a 1,200-strong Second Life virtual audience, as well as some 40,000 who preferred to view the event online.

There are some problems, though. Lagging has always been a problem for Second Life players, and the increased number of players lounging around in the same area would most like aggravate the problem. Expect jumpy graphics, some sprites missing (in the form of missing objects, furniture, and yes, even clothes), and less-than-perfect video loading times that would surely ruin the experience for most virtual audiences.

Tantra World Wide, producer of the multiplatform event, attempted to curb this problem by holding the event in 25 separate Second Life locations, some still experienced crashing.

Making such events available in multiple platforms certainly is an ambitious project, not to mention that a lot needs to be worked on.

Via Reuters

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